Arma 3
215 ratings
Sunday Revive
 
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.269 MB
May 10 @ 6:11am
May 12 @ 1:09am
3 Change Notes ( view )

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Sunday Revive

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Description
Sunday Revive

Sunday Revive is a revive system that intends to help bring the experience of a multiplayer game to singleplayer and small group players.

Matched as closely as possible to the built in Arma revive system and aiming to be mechanically and visually similar, Sunday Revive has also been built from the ground up to work with AI so that they can revive and be revived by human players.

Usage

Once subscribed and loaded the Sunday Revive module will be available in the 3DEN editor under the 'Group Modifiers' category. Simply drop the module into your mission and sync it to the unit who's group will get the revive system.
Multiple groups can be synchronized from the same module or multiple modules dropped and synchronized to different groups. Both have the same effect of adding all units from the groups to the pool of available revive subjects, both as medics and patients.

[www.patreon.com]

Development of Sunday Revive and the DXO mission series it was created for is helped by the generous supporters at http://www.patreon.com/mbrdmn. If you've enjoyed the system and would like to help support further development please consider a donation! Everything is appreciated and will directly go towards new content and improvements.

If you have any feedback or bug reports please email me at mbrdmn@gmail.com.
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126 Comments
www.twitch.tv/miketech64 Jun 15 @ 11:42am 
How do you use it in-game, is there some kind of bind? I don't understand how it works...
Pingu Jun 13 @ 1:41pm 
Heya thanks for the mod I've been enjoying it!

Not sure if this is the right place to mention but here goes.

I was using this with Sunday revive but when I syned one of the player slots to the revive module I lost all my options like check approval and saving etc. It was deffintily something to do with the syncing as when I unsynced player I got my options back again.
AmGxWaVy Jun 13 @ 12:14pm 
AmGxWaVy - As the recruited team members are created after the module initialises the revive system they would need to have the revive script added to them manually via script each time they're spawned.


How would I be able to do that?
hergar Jun 13 @ 3:34am 
ty the mod works and it is so easy to use
mbrdmn  [author] Jun 12 @ 12:18pm 
Artorias - I can look at adding an option for that, sure.

XLG - Off the top of my head I'm not sure - I use this alongside respawn in my missions and I haven't run into that problem. I'll make a note to look into it.

AmGxWaVy - As the recruited team members are created after the module initialises the revive system they would need to have the revive script added to them manually via script each time they're spawned.

✪ HouseCatz - I'm afraid not, this system won't be compatible with other revive/medical systems.

[22ndNY(Co.E)] Cpt.Custer - Once you have placed a squad in the editor drop the Sunday Revive module near them, right click on it and select the connect option, syncing it to the team leader of the squad.

YouTube/NevinVlogs - That's intended behaviour and not something I'll be looking to change at present.

TheKinkster - This is the same system that's already used in DRO/DCO.
TheKinkster Jun 12 @ 11:56am 
Will you adding this into your DCO/DRO missions anytime soon?
YouTube/NevinVlogs Jun 12 @ 10:00am 
hey, my units get up regardless how bad the injury is. Is there anyway to fix this ?
Dichter Jun 12 @ 9:47am 
@[22ndNY(Co.E)] Cpt.Custer Try linking it only to the squad/team leader of the desired group, it should make it work.
[22ndNY(Co.E)] Cpt.Custer Jun 12 @ 9:21am 
How do you use this?
Is there a video somewhere? I did what the "Usage" said to do.
Mr. Bean Jun 11 @ 1:52am 
Hey i noticed something weird with this system. When active, gernades and explosives dont kill unless on direct impact. Going to email this to you, because this is a great mod.