Team Fortress 2

Team Fortress 2

3,315 ratings
Lazarus
 
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Other: Jungle
Game Mode: King Of The Hill
File Size
Posted
Updated
94.074 MB
May 9 @ 9:40am
Jul 11 @ 11:16pm
5 Change Notes ( view )

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Lazarus

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Description
Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!

From the creative team behind the hit Halloween map Slasher, Lazarus is a compact 90-degree mirrored symmetry King of the Hill map designed for consideration for the upcoming Jungle Update. Originally started as Tachyon in 2011, the map gained a sort of notoriety for never being finished. Years later, we’ve salvaged what we could from Tachyon, ran it through the dev process, and breathed life into it as Lazarus!

Hopefully it’s been worth the wait!

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Update: 5/13/2017

Release Candidate 1

- Increased volume of waterfalls at mid.
- Disabled collisions on handrails in the side halls.
- Extremely thorough clipping second pass.
- Added more cubemap sources.
- Optimized additional prop fades.
- Reduced volume of hologram hum in spawns.

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Update: 5/30/2017

Release Candidate 2

- Prop fade optimization.
- Changed areaportals in the submarine bays to areaportal windows.
- Added filler overlays beneath the ivy and vines.
- Fixed continuity error in arrow placement.
- Fixed lower tunnel route to have a more apparent barrier.
- Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid.
- Additional hint optimization.
- Fixed clipping on certain pillars in the hallways.

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Update: 6/20/2017

Release Candidate 3

- Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers.
- Closed off outer-mid-route windows to improve optimization.
- Improved signage.
- Changed paint patches underneath medkits and ammo to white to improve readability.
- Fixed clipping in the stairs leading up to the top of the cave ruins paths.
- Changed ladders to appear less like a way up.
- Fixed the floating monitor in spawns.
- Improved skycards.
- Fixed some faces with incorrect cubemaps.
- Additional detailing and asset refinement.

--

Update: 7/12/2017

Release Candidate 4

- Updated submarine bay routes to improve optimization.
- Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback!
- Fixed a hole in brushwork in the RED grate room.
- Optimized prop fades.
- Reduced detail sprites by 33%.
- Fixed a playerclip ledge on the submarine bay route doors.
- Updated 3d skybox.
- Updated tower overlooking mid.
- Added new rooftop models by Sedi.
- Updated menu photos.
- Minor detail additions.
Popular Discussions View All (4)
24
May 18 @ 8:59pm
Frontline and Mayan this is so good for tf2 animals, water for spycrabs, cars for cheetascout, and lot's of stuff
Yuz The Bear
6
May 23 @ 9:11am
Any servers possibly running this map?
vocey
4
May 13 @ 7:43pm
hello ptter
2964077638
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330 Comments
Cosmicrush Oct 27 @ 9:17pm 
Congrats!
Hurricane Pootis Trade.tf Oct 20 @ 7:17am 
Congrats on getting it into the game
Stewartsaurus -88- Oct 18 @ 8:57pm 
I'm so happy this map got added in JI, it deserves the add after all the hard work put into it.
Lead Butter [INTERNET DOWN] Oct 17 @ 12:22pm 
5 years before the Jungle Inferno, Larazus was first started
Melvin [⇄] Oct 17 @ 4:20am 
congrats This map is add in jungleinferno update
Festive spoops Oct 16 @ 8:37pm 
Congrats! It looks so much better here than in the promo pictures. I can't wait to play it!
p1ne Oct 16 @ 4:54pm 
Congrats!!
Dirtin' Oct 16 @ 4:37pm 
Congrats!
HYPEEEEEEEEEEEEEEEEEEEEEEEEE
Smeef Sep 26 @ 4:41pm 
its not a gmod map ffs