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Coopanion
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6.903 MB
Aug 27, 2012 @ 9:02am
Aug 31, 2012 @ 3:11pm
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Description
My first coop map.

Take the companion cube to the exit.

Revision 2: higher elevators
Revision 3: fixed two more issues in the jump room
Revision 4: players don't have to redo puzzles if they die, using #BEEMOD logic
Revision 5: Disable the flip panel button once it's useless
5 Comments
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frostschutz  [author] Feb 8, 2013 @ 10:59am 
Wow someone made a YouTube video for this map. Thanks @Djinndrache :D
NightEye Sep 10, 2012 @ 5:53am 
Thanks, I will look into it!
frostschutz  [author] Sep 10, 2012 @ 4:30am 
Thanks for playing! The triggers and stuff are courtesy of BEEMOD for PeTI. No Hammer involved.
NightEye Sep 9, 2012 @ 2:08pm 
Nice map! I see you use triggers to activate short cuts. Are they added in Hammer? As they are visible in the screenshot from PTI, yet not addable as far as I know.
IchBinRobert !!! Sep 3, 2012 @ 5:48pm 
yeaaaaaaaaaaaaaahhhhhh