ARK: Survival Evolved

ARK: Survival Evolved

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Content Types: Visuals/Sounds
File Size
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91.968 MB
May 3 @ 2:04am
Jul 12 @ 2:30pm
29 Change Notes ( view )

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Description
High-level Features:
  • View Dino stats and level-up choices from binoculars, longneck rifle, and sniper rifle.
  • Customize your HUD by choosing what stats to reveal for wild and tame dinos seperately.
  • Tame the above mentioned dinos with more realistic and customizable arrows and darts.
Now with many new configuration options! See the Discussions for a list of options and valid parameters.

Please remember to give a thumbs up if you find this mod useful. Thank you!

Current assets consist of:
  • Electronic binoculars - Features nightvision mode activated by 'left click', variable zoom, GPS positioning, audio spying, compass, and enhanced targeting hud giving basic stats on targeted dino including Current/Max Health, Current/Max torpor, Current/Max Stamina, Current/max Food, Current/Max weight, Current/Max Oxygen, Base Damage/Damage %, Base Speed/Speed %, range to target, target of your target, diet, and taming progress. The binoculars also offer the furthest targeting range and best zoom level for ultimate recon.
    Note: By Default the HUD will display basic dino data including level, sex, type, diet, Current/Max Health, and Current/Max Torpor. Other details must be enabled by the server admin via the .ini file. The additional data is configurable for wild and tamed dinos seperately.

  • Enhanced scope attachment - Currently works for both sniper rifles and the longneck rifle. Nightvision mode is activated with the accessory action key - 'n'. This scope also has the same targeting data included with the binoculars. Only difference is the rifles can pull target data only from objects within their rifles targeting range. This means if you can see the data they are in your firing range.
  • Scoped Longneck Tranq rifle - This item is crafted using a standard long neck rifle and the enhanced scope from above. The end result is a full functioned tranq rifle with the same features as the sniper rifle. *Note* This rifle is intended to work with the Stage 1-4 darts mentioned below, but will work with vanilla darts so long as a stage 1-4 dart is not dragged onto it. The new rifle also inherits quality from the original rifle used in it's construction.

    New Tranqs. These tranqs behave a little different and more like the real world in that it takes time for the narcotics to build up. All torpor is built up over 15 seconds and is configurable in the .ini for base damage and multipliers. Server admins should choose what is appropriate for their server and disable engrams where desired or configure them to a more desired state in the .ini file.

  • Stage 1 tranq arrow (Bow) - Default Setting: 20 physical damage and Torpor Multiplier of 5. Total Torpor over 15 secs = 100
  • Stage 2 tranq arrow (Bow) - Default Setting: 20 physical damage and Torpor Multiplier of 10. Total Torpor over 15 secs = 200
  • Stage 3 tranq arrow (Bow) - Default Setting: 20 physical damage and Torpor Multiplier of 20. Total Torpor over 15 secs = 400
  • Stage 4 tranq arrow (Bow) - Default Setting: 20 physical damage and Torpor Multiplier of 40. Total Torpor over 15 secs = 800

  • Stage 1 tranq arrow (Crossbow) - Default Setting: 35 physical damage and Torpor Multiplier of 5. Total Torpor over 15 secs = 175
  • Stage 2 tranq arrow (Crossbow) - Default Setting: 35 physical damage and Torpor Multiplier of 10. Total Torpor over 15 secs = 350
  • Stage 3 tranq arrow (Crossbow) - Default Setting: 35 physical damage and Torpor Multiplier of 20. Total Torpor over 15 secs = 700
  • Stage 4 tranq arrow (Crossbow) - Default Setting: 35 physical damage and Torpor Multiplier of 40. Total Torpor over 15 secs = 1400

  • Stage 1 tranq arrow (Compound Bow) - Default Setting: 27 physical damage and Torpor Multiplier of 5. Total Torpor over 15 secs = 135
  • Stage 2 tranq arrow (Compound Bow) - Default Setting: 27 physical damage and Torpor Multiplier of 10. Total Torpor over 15 secs = 270
  • Stage 3 tranq arrow (Compound Bow) - Default Setting: 27 physical damage and Torpor Multiplier of 20. Total Torpor over 15 secs = 540
  • Stage 4 tranq arrow (Compound Bow) - Default Setting: 27 physical damage and Torpor Multiplier of 40. Total Torpor over 15 secs = 1080

    The below darts are for use only in the Scoped long neck rile above:
  • Stage 1 tranq dart - Default Setting: 10 physical damage and Torpor Multiplier of 25. Total Torpor over 15 secs = 250
  • Stage 2 tranq dart - Default Setting: 10 physical damage and Torpor Multiplier of 50. Total Torpor over 15 secs = 500
  • Stage 3 tranq dart - Default Setting: 10 physical damage and Torpor Multiplier of 100. Total Torpor over 15 secs = 1000
  • Stage 4 tranq dart - Default Setting: 10 physical damage and Torpor Multiplier of 200. Total Torpor over 15 secs = 2000

  • Workstation - This crafting station can be used to craft all items contained within this mod as well as a few additional electronic items from vanilla. While this crafting station is not required to build any item it does offer cosmetics to your room and the added benefit of enhancing productivty while crafting at this workstation. (Reduces crafting times)


ModID: 918231138

Upcoming Features
Item Spawns
Bug Reports
Feature Requests
Known Issues
GameUserSettings.ini options


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Popular Discussions View All (8)
44
Jul 21 @ 10:46pm
Feature Requests
Selendras
40
Jul 14 @ 7:34pm
PINNED: Bug Reports
Selendras
14
Jul 7 @ 6:45am
PINNED: GameUserSettings.ini options
Selendras
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207 Comments
Selendras  [author] 7 hours ago 
It is a test version of the dev kit that has been released. I do not have the patience for that and will be waiting for WC to release through the unreal updater which they said they would do once the kit was stable. That has not yet happened.
Obiwan 7 hours ago 
Dev kit is out :D
Selendras  [author] Jul 20 @ 4:28pm 
Bow and compound bow are broken and will be fixed when a new dev kit is available. The current dev kit shows them working properly so obviously something changed since 251 that I can not see in the current kit :(
MidnightGamer Jul 20 @ 3:39am 
Would anyone be able to help me guess how much torpo my ascendant longneck rifle would do at 260% damage and stage 4 darts? Busy today haven't gotten to test and I am being stupid and can't math it out lol thank you in advance to anyone that can help!
Blue Jul 19 @ 10:44pm 
I have a high quality longneck and the torpor from tier 2 tranqs still seem to do only 500 torpor.
DovahkiIT™ Jul 19 @ 10:33pm 
All tranquilizer weapons can shoot underwater?
Audio Queen Jul 18 @ 11:53pm 
Make that 7524 damage not 14K, forgot my own numbers xD
Audio Queen Jul 18 @ 11:51pm 
I've yet to test a upgraded tranq rifle but I hope it won't oneshot anything.
Audio Queen Jul 18 @ 11:50pm 
Why is it that I do 17K damage with a stage 1 arrow with a ascendent bow upgraded from the upgrade station when it should only up the damage by 376.3% over 100% so 15 x376.3% ontop of the torpor buff as well. I can oneshot a dragon because of this were with a normal bow it won't.
Freyaloi Jul 16 @ 6:15pm 
Could the binoculars be made into their own mod, seperate for the tranqs and rifles? Also an option to remove the sound from teh binoculars would be an amazing customisation tweak. ty