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SPARK: Resistance
Genre: Action, Shooter
Platforms: PC
Languages: English
May 8 @ 10:00am
May 8 @ 3:41pm

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Recent Announcements View All (1)
Live Stream: Game Design | Life and death visuals for sparks
Release date: September 2017

One moment you’re on the beaches of Hawaii soaking up the sun, the next you’re on a cold metal table in a monolithic space station. Your day couldn’t get much stranger.

But then you died.

You are a Spark—a weaponized incarnation of the human spirit—life, death, mechanics, and biology are no longer boundaries for you. You must learn to control your abilities, fight to claim powerful weapons, and learn more about the competing forces that brought you here.

SPARK: Resistance is an online cooperative top-down shooter for 1-4 players currently in development for PC.

Catch a Ride
Hephaestus Station hosts an enormous population of humans on ice, used by its builders to provide processing power. Known as Cores, these vegetative bodies are your ticket out of this place, because you have the unique ability to ride around in them like a high tech meat suit.

What Are You Syncing About?
As a Spark, the boundaries of life and death, of the mechanical and the biological don’t exist. Well, according to the Conglomerate, you also don’t exist, but that’s a minor detail. You can Sync with biological entities like the Cores, or electronics such as station defenses, playing puppet master with anything you inhabit. You can also Desync, either manually when you’re done with that body, or if your aforementioned meat suit gets fragged. Choose another entity to Sync with while you’re in cyber limbo, or get your friend to requisition another Core for you!

Riding Shotgun
Literally, a riding shotgun: Sparks can Sync with your Core while you’re driving, becoming a passenger with a roster of abilities to deal out damage and protect you as you move. Up to 3 additional Sparks can ride along with you.

Better Luck Next Time!
SPARK: Resistance boasts procedural levels made of both handcrafted encounters and programmatic patrols. You can encounter a different set of objectives, spawns, enemies, and environmental conditions in every Sector you enter.

Corporate Overseers
The Station has been tenuously shared by a group of powerful corporations, each with its own agenda and area of research. To keep things under control, each Sector of the Station is managed and defended by an Artificial Intelligence known as an Overseer. These Overseers are intelligences without conscience and will protect company assets at all costs.

A countless number of people have been locked away in cryo-pods that span the entirety of the station, and can be called upon nearly anywhere via a series of tubes. While you can commandeer these Cores, the station’s Overseers can also requisition them in bulk when they sense a threat. Cores are only given the most basic of instructions and will swarm towards their target without regard for their own well-being.

Occasionally, Overseers have been known to activate a Core’s failsafe to detonate, with spectacularly effective results.

The Conglomerate’s security forces are a dangerous mix of mercs, murderers, and the latest weapons technology of their backers. They’re used to patrol the corporations’ laboratories and research terminals, and are somehow motivated to protect company secrets with their lives.

The primary function of the Overseers is surveillance. Through the eyes of their drones they watch each worker, each experiment, each note, every day. If the drone’s scans reveal anything remotely suspicious, a Sector-wide alert is issued and forces are deployed for further “investigation”.

Stationary Defenses
So many corporations so close together guarantees two things: there are more secrets per meter on the Hephaestus than anywhere else in the universe; and more security systems in a given room or hallway than most banks have in a vault. Cameras, security lasers, and reinforced vault doors are enough to ensure most thieves stay away, while the turrets deal with the rest.

Mechanized Defenses
The corporations on Hephaestus Station are among the most technologically advanced and wealthy in the galaxy and nothing demonstrates those points finer than their mechanized divisions. Their experimental tanks and exoskeletons are deployed only in dire situations—but once they’re deployed, the situation is always resolved.

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skull_trumpet.gif May 9 @ 3:30pm 
acererak2600 May 9 @ 1:12pm 
looks... interesting
What)Is_Love #! May 9 @ 7:39am 
nice shooter!
ุุุุcrzew' May 9 @ 7:36am 
it wold be a nice game on steam
for real...?
MDZhB May 8 @ 3:23pm 
Kickstarter; making people delusional since 2009
|RS| BOJiNDО May 8 @ 3:11pm 
Мне кажется, что подобный стиль игры уже уходит в былое. Зря в этом стиле выпускается игра.
Canadian Snowman  [author] May 8 @ 1:11pm 
Greetings S.P.I.R.I.T,

I’m Wes, one of the designers on SPARK: Resistance.

Alien swarm is among our favorites to play at the office and was definitely part of our inspiration for SPARK: Resistance. We think Alien swarm veterans will probably feel right at home with some of the mechanics in our game. Capturing points, securing holdouts and an interesting arsenal will all be accounted for but we’re also working to bring some of our own unique twists to the genre. The largest twist being the Spark, players will not simply collapse when killed but instead gain new abilities and continue to fight with their friends.

Keep the questions coming, we’re really excited about the game and are happy to chat about it.
S.P.I.R.I.T. May 8 @ 11:27am 
Я так понимаю, игра на подобии Alien Swarm?

I understand the game is in the likeness of Alien Swarm?