This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
The Wishgranter
 
 
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Genre: Action, Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Apr 30 @ 5:58am
May 23 @ 7:30am
Recent Announcements View All (2)
Greenlit! What's Next?
30% of the way to top 100 and Enemy Spotlight - Lich
Description
The Wishgranter is an Action Dungeon crawler inspired by Classic Legend Of Zelda, the Souls series & traditional Roguelikes with a focus on Replay-ability, Challenging Combat & an Engaging Non-linear Story.

Various heroes, fallen in battle & finding themselves resurrected in a town with no entrance or exit. A mysterious entity know only as the Wishgranter promises freedom and life in exchange for retrieving ancient relics from a depths below. Play as such heroes with no choice but to explore countless Dangerous Dungeons on a quest to get back to the real world and uncover the mysteries of the Wishgranter!

Currently in development for Windows PC.

  • Procedurally Generated Dungeons - Created with a mix of Hand-crafted Challenge & Treasure rooms as well as Procedurally Generated Rooms - No Dungeon is ever the same!
  • Strategic Combat - Skill based combat, Limited Resources and Unforgiving Enemies make you think twice about how you approach a fight.
  • Permadeath - Once you die in battle, your hero is lost forever, Leaving you with a new hero, Unskilled & Unequipped.
  • External Progression - With each hero's progress in the dungeons, The Town & story are progressed as well as changing the Dungeons themselves!
  • Endless Loot - Procedurally Generated Weapons, Armor, Potions and much much more!
Popular Discussions View All (1)
1
May 2 @ 12:14pm
Linux port?
volnes
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93 Comments
Xerxes Asuras May 24 @ 9:38am 
Come one greenlight !
nicolas.dt May 21 @ 7:01pm 
It looks good, I like the art, and seems fun.
KubsonDragneel May 15 @ 1:17pm 
This game looks so very well.
jdlenl May 14 @ 5:23pm 
Hell, I'd pay $20 for this, but that may just be because I have $20 steam credit that I'm undecided on using. Dunno.
jdlenl May 14 @ 5:11pm 
I'm so glad you're on Steam now!
LukaGameDev  [author] May 14 @ 10:02am 
@Dominik While I have not yet decided on a price range, I can tell you for sure it will not be free to play. I put a lot of hard work into this and a lot of time and there is still a lot of work to be done. If you're not willing to pay for the product then please vote no.
DominikUno May 14 @ 9:05am 
I hope it will be free to play otherwise i voted Yes
MeVII May 13 @ 8:59am 
​@LukaGameDev
"you move on to a new character. However story progress and a lot of unlockables are permanent." Ah, I think I could manage that. Good to know!

"I do understand where you're coming from. Some people just don't like the concept of permadeath and losing progress." Have you ever read up on Bartles Taxonomy of Player Types? While not at all perfect, I think it is a solid foundation of information for devs to consider when they design their game.
LukaGameDev  [author] May 13 @ 1:42am 
@MeVII Permadeath is considered a feature because it is sought after by people and because it is also a big part of the main game loop. In this case, you could call the Wishgranter more of a rouge-lite since dying doesn't delete your save game (like in Binding of Isaac for example) but it simply means you move on to a new character. However story progress and a lot of unlockables are permanent.

That being said, I do understand where you're coming from. Some people just don't like the concept of permadeath and losing progress. Maybe post-launch I will consider implementing an easy mode that is less punishing and challenging for those who just want to enjoy the gameplay and maybe don't have enough time to keep losing progress.

As for co-op, I would love to have some sort of multiplayer but being a one man team I can't focus on that for now. Will definitely consider it for post-launch though!

Thanks for the input :)
LukaGameDev  [author] May 13 @ 1:33am 
@Tobias @damien.shaw.7777 It's likely I will need testers as I get closer to release. Best you can do is keep an eye out on the project's Tumblr [projectwishgranter.tumblr.com] and Twitter for any announcements.