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simple turret problem 5-Glodos is taunting me

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puzzle's / some visable automation. / buttons have muliple functions / hint: be very observant / not everything is as it seems.
PLEASE use F6 to save progress.
Glados want's revenge.
(just under max item limit)
fixed exploits found by geneosis.
thankyou geneosis.
extended fizzler in 1st chamber & altered some portable walls & ceiling to non-portable.
update 2
stopped 2 exploits.
update 3
added trio turret surprise.
fixed exploits found by toncica.
thankyou toncica.
also made other changes,
including adding another room, & changing the ending.
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mood3rd  [author] Feb 23 @ 11:17am 
Mitch McWiggins
thankyou for your comments.
I have added your map, to my list.
I am not sure what you mean by not having a way to bounce to the top ?
if you mean, the bouncy gel dropper stopped working.
the 2 buttons, that turn it off, are:
the cieling button, the funel goes to, just before the big room.
also the sphere button in the goo room.
remove a sphere from either, will reactivate the bouncy gel dropper.
if this is not what you mean, please explain further.
as for what to do at the end.
I put a demonstration of the method, in my previous map.
if you direct a blue funel, down onto a turret, that is standing on speed gel.
(speed gel stops it falling over)
the turret will be in frozen in time, unable to see you.
remove the funel & it will see you.
if you make a map with this machanic.
the funel has to hit the turret, after you enter the map.
or they sometimes die.
Mitch McWiggins Feb 19 @ 9:16pm 
Good one! Took me a few minutes to figure out what to do at the end, finally figured it out. Thanks. I got stuck when I pushed the X pedestal button too soon--I didn't have a way to bounce to the top level after that. No big deal. Fun, thanks. I haven't been creating much in the past few months, there's only one new one in my workshop, check it out when you get a chance. Thanks.
mood3rd  [author] Sep 22, 2013 @ 9:59am 
glad you liked it.
yes, the previous map, gives you the intended,
easy answer to dealing with the turret problem :)
due to glados taunting you, the funel was ment to be a little harder.
but if you had a few goes, you would see, it is just a matter of a little though & timing.
I let the player stand & evaluate it 1st.
thankyou for the thumbs up, & your comments :)
Traveler807 Sep 22, 2013 @ 8:33am 
Very clever mechanisms in this map. Though I did find the funnel mechanism rather awkward to navigate in, The slippery turret at the end got me, but I got my revenge the second time around. Charged him down with companion cube as a shield, then rememberd your trick from the last map, I'm guessing thats how you intended me to deal with him. Thumbs up anyway
mood3rd  [author] Jun 6, 2013 @ 10:43am 
Big Moustache
sphere cake :)
thankyou for playing & your comments.
Big Moustache Jun 6, 2013 @ 6:28am 
Another good map. I'm surprised I was able to get a sphere at the exit :)
ingenious mechanism: Thumb
mood3rd  [author] Apr 10, 2013 @ 7:28am 
the bug that effected the pistons & panels:
they were being deployed or visa versa, by a laser going into a relay.
after the quickload F7,
I used noclip & saw that the lasers were going into the relays, as they should be.
but the relays that should stop the pistons deploying & should have kept the panels open,
for some unknown reason, did not work after the quickload or death.
even though they worked before ?
the work around for the essential panels, with the essentail faithplate below.
I removed the connection to the relay & connected it to the button in the exit chamber.
maybe portal will fix this bug in future updates ?
I hope this info will help anyone with similar bugs/problems.
mood3rd  [author] Apr 2, 2013 @ 2:16pm 
bug closed open panels & deploys pistons,
if you die or quickload.
made work around, so intended sollution works either way.
mood3rd  [author] Apr 2, 2013 @ 10:53am 
fixed another exploit, found by toncica.
thankyou again, toncica.
mood3rd  [author] Feb 28, 2013 @ 3:17pm 
the funel is the correct exit sollution, but you can also do this without going through any portals. (your way is easier). mine involves the faithplate, to funel & move along the side walls.
also after updating, this map is broken.
if you die or quickload at the end, in the exit area.
the pistons stay up. even though the mechanism to make them go down, is functioning ?

as for updating the different maps. I still have a way to go & very little time for a while.
but I appreciate your video's. & improving my maps is always welcome.
my 501 emails can wait.
so thankyou again for the video's & re-testing.