1720 ratings
Test Chamber D016
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6.413 MB
Aug 24, 2012 @ 12:30pm
Aug 25, 2012 @ 6:02am
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Test Chamber D016

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In 1 collection by Drakulo
D S.E.R.I.E.S.
50 items
Description
In this test you will have to use some of these :
- Compagnon cube
- Light bridge

Update :
2012/08/25 : Changed walls in the last zone to prevent skipping the button.

Thanks to Metzger Ben for the video!
24 Comments
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Petutski Jul 13, 2014 @ 3:09pm 
Very nice! I personally get confused when there are too many ways to allow the player to get "untrapped". I think that getting trapped should be part of the fun... like real life! LOL
Drakulo  [author] Oct 20, 2012 @ 2:51am 
My maps are still easy, I know but by making all thoses tests, I experienced a lot and you can see that difficulty slowly goes up. By the way, thanks again² for the video! :-)
Metzger Ben | GER Oct 20, 2012 @ 2:29am 
You chamberdesign is always flawless and clean. But the puzzle factor is very low. I'm crossing fingers that after D50 you'll be ready to produce brainfuck chambers.

My solution: http://youtu.be/8uqmh1qCAWU
Miami Mike Sep 26, 2012 @ 6:32pm 
What's with the turrets that you can't kill and can't kill you?
.sheridan .vespo Sep 25, 2012 @ 5:38am 
Now this map I liked!
The design was fun, especially the end. It was an easy map, but a good one at that.
ApertureRiot Sep 4, 2012 @ 6:24pm 
I liked it, but I didn't like it. I couldn't figure out what was expected so I kept the companion cube with me till the very end. The last pedestal button that opens up to the first room (presumabley to get a cube for the last button), I didn't need it at all.
faust2.teil Sep 2, 2012 @ 8:03am 
I didn't need it, but thanks for remembering to leave ways to get unstuck. Also, I like that someone isn't afraid to make a room out of all portal surfaces. I miss that look.
Chuck_Norris Sep 2, 2012 @ 5:49am 
nice
Ricky C. Aug 31, 2012 @ 3:51pm 
Over-all pretty good, however it is still possible to be trapped: press the button in the companion cube room, activate the light bridge with that second companion cube, the first one being vaporized when the button was pressed, then go back through the portal to the Franken-cube room and either step through an emancipation grille or shoot your portals on the walls. Because the button in the companion cube room can only be pressed once you'll be unable to finish the level.
Eazy-E Aug 31, 2012 @ 12:08pm 
Well this was fast.
Oh , the little room where you grab the companion cube and there's a button that disables the emancipation grill isn't needed seeing that you can shoot a portal into the ceiling trough a gap of the grill .