200 ratings
Primary Stats Training
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0.006 MB
Aug 24, 2012 @ 2:01am
Aug 24, 2012 @ 2:52am
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Description
Provides skills which enable passive boosts to primary stats, traditional RPG style. Each level of boost is 3 stat points, with 8 levels available. Using a mix of active skill trees and passive skill trees prevents skill overload.

EDIT - had to drop from 6 stat points per level to 3, 6 was quite strong.
34 Comments
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Roze Sep 26, 2013 @ 10:59am 
I'd really like a version of this that doesnt scale 3,3,3,3,3,3 etc but as per previous suggestions: 1,2,2,3,3,4,4,5
Mr. Waka Sep 19, 2013 @ 1:34pm 
Went back to Dredmor again recently. This mod is still awesome!
BradmanX Feb 15, 2013 @ 9:37am 
Awesome mod, I haven't tried it out yet but it's a nice idea as it means I don't need to get stat upgrades through skill trees such as Smithing for Burliness.
Mr. Waka Jan 27, 2013 @ 4:56pm 
This is by far my favorite mod for Dredmor so far. Keep up the good work!
SuperPowerJoe Jan 7, 2013 @ 10:21pm 
maybe the the boost to skills could be in incremental amounts instead of always the same amount? like idk for example +1 +1 +2 +2 +2 +3 +3 +3 etc until reaching a certain total amount
Eridian Oct 29, 2012 @ 1:47pm 
Very interesting.
Mikiche Sep 9, 2012 @ 5:33am 
Good
Shiny Gallade Sep 6, 2012 @ 7:40am 
good mod, but it'd be nice if it was one skill for all stats, and each level would give 2-3 different stats, as well as nerfing the amount again to 2 points per skill. This way people could still have the skills they love, but still being able to boost stats.
♥Luna♥ Sep 5, 2012 @ 7:16pm 
Very simple, effective idea. I agree with some previous commentors that a scaling idea with a final reward of some nature would be personally more interesting. However I really like your justifications for this system that you've given in the comments already. Objectively speaking, 3 per level might be more condusive to my own playstyle, where I frequently play a mage and develop a "build order" as it were for certain skills to give me the minimal amount of survival skills to maximize early growth. As you said, this mod supplements pre-existing playstyles without pressuring the player with unnecessary rewards, such as demonology's powerful un-corrupting utility. The dota analogy is an interesting one. All in all I think this is a valuable mod. It is simple and elegant.
Choppin' dudes to bits again Sep 5, 2012 @ 6:29pm 
A classic impasse: shall I have a myriad of skills or pump stats and limit? makes it a wee bit more similar to standard rogues, thanks.