This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Apr 25, 2017 @ 9:31am
Mar 18 @ 1:20pm
Recent Announcements View All (15)
Quick Update / Current Plan
Bans In Box Score, GameSim Update, Web Version, Beta Testing

Bans now show up in the box score. You can see examples here:

GameSim Update

I'm still working on updating the game simulation to include the new champion ratings and DOTA 2 style champs.

Web Version

It is starting to look like a web version could also be released that works on Mac, Linux, and PC. You would get that at It would come with a Steam Key that enables you to play it on Steam as well. Also, if you got the game from Steam I'm planning on also allowing you to have access to the web version with proof of Steam purchase.

This potentially is a lot more administrative work. Still thinking about the details. However, this should only become a real problem if the game does well, which would then make it easier to find a solution.

Beta Testing

Assuming the web version works out, it does allow for an earlier web release that I could use for user testing. Then a bit later I could release it on Steam in a more polished form.

So that is the rough plan right now. Feel free to ask any questions you have. Thanks!

Release date: Summer 2017
The premier single-player MOBA eSports management simulation game.

You Set The Strategy

Running an eSports team requires you to make tough decisions:

  • Should you recruit a raw player who could be a star, or someone who can contribute right away?
  • Should you resign a veteran player, or leave money to sign a free agent?
  • Should you trade away your prospects for a player who can help you win now, or stockpile prospects for the future?
  • Make the right choices and you can build a dynasty. But make the wrong choices and you'll get fired!

Some Key Existing Features

  • The game works. It is playable right now. You can make a league and play for 100+ years.
  • Make an unlimited number of leagues
  • Sign players, make trades, and organize the roster
  • Create a league that plays for a championship among 6 major conferences (NA, EU, China, Korea, Taiwan, and a Wild Card conference that has many countries)
  • Create a league the has promotion and relegation in either the NA or EU
  • Edit players
  • Edit teams
  • Edit champions
  • Edit champion relative strength (current patch)
  • Upload custom player files
  • Upload custom player prospect files (new players becoming pro each year)
  • Upload custom team files
  • Upload custom champion files
  • Upload custom patch files
  • Give players pick and ban guidance
  • Watch a play by play of any game
  • Review box scores of any game for any year
  • Review league player stats for any year
  • Review league team stats for any year
  • Significant simulation speed improvements from initial versions.
  • plus many many more!

Major Features For Planned Summer Release

  • In the league with 6 major conferences:

  1. add a secondary conference and a ladder (you can make the ladder as big as you want) for each major conference to allow for promotion and relegation,
  2. add the Spring and Fall split format, and
  3. add a between split tournament

  • Create Coach Mode that gives the user more flexibility with team strategy and player training.
  • Create Player Mode that gives the user the ability to sign with teams, adjust training, and make critical in game decisions.
  • More expansive display of champion stats league wide and for each player

Rome wasn't built in a day and neither are the best sports management simulation games. I see this as just the first iteration. I think the base for MOBA GM has been created that makes everything possible in the future. But I need some backers now. Hopefully you will join me on this journey.
Popular Discussions View All (1)
Jan 9 @ 5:55pm
MOBAGM Discord Server!(From the /r/zengmlol)
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Zen GM Games  [author] Mar 11 @ 2:29pm 
@DoubleD The new factors are based on real win rates. Also, I'm using win rates instead of ranked champion power. So before the top champ was 1 and the next might be 2, etc. Now it is .54, 53.5, etc.
DoubleD Mar 10 @ 11:32pm 

"Now that i have clear win rates for all of these I'm also hoping to better line the game up with that information."

Maybe I'm just reading things wrong because the whole paragraph that that is from is a bit confusing for me, but do you mean you are getting like real data from outside the game or are you just referencing that you have new factors that you are putting in now?
LatterEffect Feb 19 @ 11:38am 
Please, take your time with this game! I totally want to play a optimized game and I have grown tired of all the other games that become so unoptimized just because publishers care about shoving micro transactions down the gamers throats and they turn out to ruin the quality of the games and how ruins how it runs on how an average gamer once used to be able to run the game very well. As I said again, please take your time! I see it looks like a very fun game to play and It will be worth the wait from what I see!
Zen GM Games  [author] Jan 9 @ 9:09am 
@john About to post an update.
Ryan Lee Jan 5 @ 5:41pm 
I really want this game!
john Dec 27, 2017 @ 12:46am 
any new news on a potential release date in january?
Zen GM Games  [author] Dec 7, 2017 @ 5:03pm 
@Baba Yaga It hasn't been released yet.
Baba Yaga Dec 2, 2017 @ 10:21pm 
how do i download this?
Zen GM Games  [author] Nov 12, 2017 @ 4:57am 
@Mugi Just about to do a post with an updated timeline.
Mugi Nov 3, 2017 @ 6:57pm 
this november??