Sid Meier's Civilization V

Sid Meier's Civilization V

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The North Atlantic: Ancient Era Buildings
 
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0.159 MB
Apr 23, 2017 @ 4:41pm
Apr 26, 2017 @ 4:36pm
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The North Atlantic: Ancient Era Buildings

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In 1 collection by Renlav
The North Atlantic
3 items
Description
Part of The North Atlantic: a series of mods focused on the seafearing cultures of the North Atlantic and Circumpolar regions, particularly Norse vikings and the cultures contemporary to them.


This mod provides new icons for several Ancient Era buildings inspired by the Dorset, Thule, Sami, and Norse cultures. It also adds 1 new building and 1 bonus Classical Era national wonder. Buildings with new icons include: Monument (now Petroglyph), Granary, Shrine, Stone Works (now Tumulus), and Barracks.

New assets are designed to make Tundra and Snow cities a more viable option without being overpowered or crowding the Production list:



Seal Camp (available at Trapping) is sort of a second Granary available only to coastal cities on or adjacent to Snow. It has base yields of +1 Food and +1 Production, and also adds +1 Food to all sources of Fish, Whales, and Furs.

Keldur Hall is a National Wonder (available at Engineering) with a global terrain requirement instead of a building requirement; it can only be built if all cities are on or next to Tundra. Keldur Hall has a base yield of 2 Food and +15% Food for the city in which it was built. Additionally, Tundra and Snow tiles worked by the city get an extra +1 Production.

Mod support:
  • Colonialist Legacies: The Inuit: Seal Camp +1 Food bonus applies to the Inuit's unique Seals resource
  • JFD's Cities in Development: Construction audio, Crimes support

Credits:
All concepts, code, and art by me except where otherwise noted.
Keldur Hall concept originally conceived by Xelight. You can check out their version, which is a world wonder, here.
Lua code for the Keldur Hall national wonder was conceived with extensive and indispensable help from Troller0001.

Other mods from The North Atlantic:
The Boatbuilders (Viking Age Naval Overhaul)
Pagan Religious Units (Shamans and Priests)
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2 Comments
SkaarSmashKikou Aug 17, 2017 @ 9:25pm 
Your mod look very good, but, unfortunately, when I download it, it don't appear in my mods list and, instead, appear as an invalid files in my MODS folder. Do you have an manual download for it?

Also, do you tink, that it could be possible (eventually) to extend the effects of the Seal camp to the Greenland Civilization, from Colonialist Legacies, as it add walrus as an ressource?
Vanadius May 1, 2017 @ 11:34pm 
Making a senario on my Northern Seas Map and these are amazing, keep 'em coming!