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Tactical Spellcasting : Battlemages Arcane
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Feb 9, 2012 @ 4:34pm
Mar 9, 2012 @ 7:09pm
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Description
Short Description : 20 Unique New spells - balanced, polyvalent, shop-accessible and tactical.
Included : Time-manipulations, Disarming Runes, Cursing enemies to ether, Reflecting Wards, and more !

Weekly updates.

Image courtesy of Stefana Tserk on Deviant Art

You can see her other impressive artworks on http://stefana-tserk.deviantart.com/

Update 03/10/2012
New spells : Reflecting Ward & Conjure Murderous Spirit

Update 02/29/2012 :
New spell : Great Feather

Update 02/22/2012 : resolution of minor issues (Time Skip and Distortion)

Update 02/17/2012 :
New spells : Overheat and Elemental Gambit.
Resolution of many issues (minor bugs and compatibilities)


Spell Descriptions :

- Aerial Form (Restoration) : polyvalent and useful spell allowing you to run faster for a prolonged time. Use it to dodge attacks, space your opponents or otherwise flee that argument with your spouse "Dragon bones, again ? Where do you expect me to put all those ?".

- Shock Wave (Alteration) : by sending a concentrated amount of magicka on a group of enemies, you are able to briefly stagger everyone caught in its radius.

- Curse of Ether (Alteration) : the single target of your choosing is stuck in an ethereal stasis, allowing you to clear up in the meantime whatever minions stands in your way. The spell takes some seconds of casting before being ready.

- Disarming Rune (Alteration) : for the pacifist or otherwise unchivalrous spellcaster. The poor sod happening to lost his trail into this Rune will instantly lose his weapon. Who's feeling lucky now ?

- Ethereal Snap (Destruction) : scorched earth, scorched magicka. The mage on the wrong end of this spell lose a cutting amount of Magicka. Cutting? Yes, cutting. Like that blade you got in your other hand.

- Time Skip (Alteration) : Allow you to fiddle with time's flow. Due to the long casting time, some prefer to use it just a swooping suprise attack in a room full of unsuspecting foes.

- Thermal Compression and Thermal Expansion (Destruction) : Two sides of the same coin. A fire attack that weakens the opponent to ice magic, and an Ice attack that weakens the opponent to fire magic. Use them in combinaison or…

- Destruction Magnifier (and Amplifier) (Alteration) : some scholars views Alteration as Destruction's bigger brother. Under this spell's influence, your destruction attacks will deal additional damage. Costly and short, but potentially devastating.

- Crippling Grip (Destruction) : In a rather paradoxal attempt at distancing yourself from a mortal foe, this spell allows you - through a firm grip - to discharge a powerful magic wave through your opponents body, crippling his leg and greatly slowing him down for some precious seconds.

-Overheat (Destruction) : low cost, low damaging but very fast firing and traveling spell that chips away the target's fire resistance with each blow. Fire continuous streams of rapid-firing firebolts to weaken your enemy, and keep just the right amount of Magicka to inflict the finishing blow with your strongest fire spell.

In numbers : each time you hit an opponent with this spell, he loses 2% (3 with corresponding perk) of fire resistance for 40 seconds.

-Elemental Gambit (Alteration) : highly potent spell for the tactician which progressively lowers the target's resistance to all elements for half a minute.

In numbers : when struck by this spell, the target's resistance (Fire, Shock, Frost) are lowered by 20%, then by another 20% every 6 seconds. The spell total duration is 30 seconds, wich means that all elemental damage done the target will be majored by :
20 % during the first six seconds
40 % betweent the 6th and 12th second
60 % between the 12th and 18th second
80 % between the 18th and 24th second
100% between the 24th and 30th second
0% after the 30th second.

- Great Feather : Fiddling with gravity, this spell allows you to jump into the deepest ravines without fear of (too much) falling damages. On top of that, it lightens your burden and allow you to carry even more heavy loot !

- Reflecting Ward (Restoration) : As long as this ward is up, all melee damage done to you is also reflected to your aggressor. Try to synchronize your ward with the precise timing of your opponent’s attack to optimize your Magicka pool.

- Conjure Murderous Spirit (Conjuration) : By sacrificing a good amount of your lifeforce, you are able to lure and trap a murderous and vengeful Daedra Spirit into your blade, allowing you to double the total amount of your backstab damage. Works well alone, but even better with Conjuration Dual Casting, And Illusion Quiet Casting.


Testimony (from Draren Andrethi, Dunmer Battlemage)

"So I'm lost in that FORSAKEN labyrinth-tomb you Nords like to build every time a member of your family dies, and I've got no potions of any kind and I just burned my last scrolls battling a MAJESTIC dragon outside. There's a room ahead of me, and I'm like crouching into the shadow, like, INVISIBLE. And inside, there are five Draugr on the prowl for some sweet Dark Elf HAPPY MEAL, if you know what I'm saying. And I'm a mage, see, and there is an UberDraugr in the middle of the room and if he does anything such as SNEEZE on me, I'm MINCEMEAT CONFETTIS.

So I THINK, because that's what we mages DO with our BRAINS, because that's the best weapon we have, and I devise a PLAN, see? With my left hand I prepare the "CURSE OF ETHER" spell, and in the other "TIME SKIP", because those spells take their SWEET TIME before we can cast them.

And as I'm getting ready, the OverWhateverDraugr suddenly sees me but it's already too late, because I ZAP the mongrel OUT of EXISTENCE for 10 seconds or so with my "Curse of Ether" spell, and he can't WHACKAMOLE me anymore with that gigantic hammer of his. Then the four others begins to run at me like I'm some kind of TASTY sweetroll and I'm like "TIME-AKHAZAM" with my other hand and they are now like slo-moing like asmathic mudcrabs. But it doesn't matter anymore because I now FRY 'em with some sweet-butt-jumping thunderbolts, and to make sure they don't come drooling on my classy glass boots I "SHOCKWAVE" em so they stay in place like obedient little puppies - until I SHOUT them to FLAMES with my awesome Dovakhiin powers.

So I'm like the king of the hill but then I remember the Draugr boss will soon get up from his stasis to whack me real good, so I prepare a little SURPRISE for when he gets back into this reality and I lay down some cool "DISARM RUNE" on the floor while replenishing my Magicka by transmuting my BLOOD, because we, mages, are AWESOME like that. Then the guy pops up back and just WALKS into my rune and WHOOOPADAFFODIL goes his two handed-hammer. The rest of the story involves me tenderizing his hide with successive THERMAL COMPRESSIONS and EXPANSIONS until he goes back sleeping and dreaming about his own personal harem of nice little decomposed ladies.

-Whoa" says one of the Nords in the assistance "But how did you do that ?"
-Simple" answer the Dunmer, while raising his mead with AWESOME juniper berries mixed in "I downloaded the Battlemage Arcanes Mod."

----------------------------------------

Voila ! As you guessed, the Battlemage's Arcanes is a mod intending to add a new layer of planification and reactivity to spellcasters who don't want to entirely rely on Conjuration and Illusion while playing In Expert or Master difficulty. It should be fun to play, not overpowered, and lore friendly ! Feel free to criticize it any way you see fit, and vote it up if you enjoyed it !

I sincerely hope you will take as much pleasure playing and discovering this mod as I had designing it.
69 Comments
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naj1978 Aug 10 @ 11:16am 
are all tomes located in winterhold college
naj1978 Aug 9 @ 5:21pm 
what are console commands for these.
naj1978 Aug 9 @ 5:20pm 
testimony was awsome true we mages ar friggen awsome like dat
DragonMaster Feb 6 @ 7:19am 
Great mod. Any chance of my getting the ESP and/or BSA file names. I need to clean out my DATA folder and unsubscribe to all my mods and re-subscribe to the ones for which I'm going to keep. As I"m getting a weird error message when steam is loading my mods. Thanks.
LeTr0llz0r Jan 7 @ 4:08pm 
Or...Use Console Commands :3
BaronVonChateau  [author] Jan 7 @ 1:42pm 
Tomes are scattered amongst all vendors. Most low level spells are found at the shop in Riverwood, and another good chunk at the shops in Whiterun.
(Mages at the academy also have them all.)
Have fun, guises.
LeTr0llz0r Dec 31, 2013 @ 9:12pm 
I have the ULTIMATE PLAN For People Cannot Find Something,Use console commands! That's why they're There c:
Rick Astley Apr 7, 2013 @ 12:29am 
make a levitation spell that would be awsome
and make it faster than in morrowind
Where else but Quagmire Mar 29, 2013 @ 6:30pm 
where can i buy/find these?
IFZ :/ # Dr. Jan 23, 2013 @ 5:07pm 
hey yo! write down more stories please it's fkn funny to read ^^ (and good job on your mod too ^^)