Portal 2

Portal 2

164 ratings
Capture the Franken-Flag!

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Capture the Franken-Flag!

In 1 collection by Geneosis
Geneosis' Cooperative Chambers
5 items
I played a lot of coop maps now, some interesting puzzles and some deathmatch maps... But there was one thing I never found : A capture the flag map!
So I decided to make my own :p Hope you will enjoy ;)


Each player should take the cube of the opposite color and place it on the cube button of his base. But be carefull : as every ctf game, your own flag needs to be in the base to get the point!

The first player to get 3 points win the match!

Destroying your Franken Cube will return it to the base. Also when a player die, the Franken Cube of the other player will always retorn to the base!

There is 3 entrances for each base : The central one is to exit the base, and the 2 "secret" entrance are there to enter and steal the cube :p Anyway each player can access tunnels in his own base and place turrets in, so that the other player can't destroy them ;)

The flip pannel on top of each base will turn black if your partner take the flag...

Have fun!

Type : Fun
Difficulty : Medium

Update 1 :
- Added pannels to close the secret entrances, and buttons to open them
- Added 4 lights on top of the grid that is on top of the Flag room

Update 2 :
- Moved score bar on the opposite wall so that you can see it when you respawn
- Added "wait for me" buttons at the beginning so that both players need to be in the map to start playing

Tags :
geneosis, ctf, defend, steal, transport, hide, win, versus, vs

#F4F : Rate and comment this map and I will do the same for one of your maps.
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[SoTu/R] Kryslum Sep 10, 2012 @ 10:11pm 
Haha! so fun, played it with a friend and he got pissed.
Geneosis  [author] Aug 29, 2012 @ 6:37am 
New versus challenge in my workshop! Check out the Turret Rush !
ChuchoF3TT Aug 27, 2012 @ 5:23am 
"and try to kill your partner if you randomly find him in the central part ;)"

Ohhh .. that brings some good memories from last week's game :P
Geneosis  [author] Aug 22, 2012 @ 4:24pm 
Well the idea of the portalable floor only is that you can bypass laserfields with portals, and try to kill your partner if you randomly find him in the central part ;)
N-Sunderland Aug 22, 2012 @ 1:58pm 
-Ok, forgot about that :)
-Yeah, I was only succesful at pulling it off 1/3 of the time.
-It's actually really easy to do.

Also, I noticed that the entire floor is portalable. Wouldn't that open some room for cheating (e.g. portaling through laser fields, skipping the entire room...)?
Geneosis  [author] Aug 22, 2012 @ 9:57am 
Well, in the order :
- This is impossible, you need one cube on each button of your base to get a point.
- This is possible but hard and a bit random (bouncing correctly on franken cube is hard), so I don't consider it as a big problem.
- This is maybe possible, and if you are able to do it, just do it :p
N-Sunderland Aug 22, 2012 @ 9:24am 
I just tested the second and third points in the Peti editor, and both worked. Maybe all of the laser fields should be horizontal.
N-Sunderland Aug 22, 2012 @ 9:18am 
Anyways, Geneosis, I have yet to play this, but I''ve thought of some potential problems:

-What's preventing the player from putting the cube in their own cube button (apart from good sportsmanship)?

-The player with the blue franken cube has an advantage. They could put the franken cube next to a laser field, jump onto the franken cube in order to cross the field, and then grab the cube from the other side. Though this would only work with the vertical ones.

-You could probably get the franken cube past the fizzlers if you held it upwards and jumped while walking through. If that's not enough, you could let go of the cube in mid-air to get it a little higher.

Haven't tested any of this yet, but I don't see what's stopping the player from doing this.
N-Sunderland Aug 22, 2012 @ 9:13am 
I think I already have somebody to play this with. Thanks for the offer, though.
N-Sunderland Aug 21, 2012 @ 3:06pm 
This looks like it should break Source's hard-coded limit.
This SHOULD break Source's hard-coded limit.
But it doesn't.
Nice job, can't wait to play it as soon as I have a partner. It looks fantastic.