The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

895 ratings
Quest: Into the Depths
File Size
18.548 MB
Aug 20, 2012 @ 1:12pm
1 Change Note ( view )

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Quest: Into the Depths

The Silverfall mine is located at the south of Riverwood. Although closed for decades, the residents of Riverwood hear strange noises at night and hikers report of unusual lights. It is time that a brave hero explores the depths of the mine to break the curse of it...


The quest will start automatically when you travel to Riverwood.


Nexus Version:

Leave behind all your companions, for example Lydia ... In the course of the quest, you will be teleported to different places, waht can lead to complications, even after completely navmeshed dungeons


Possible Problems:

While sneaking, not a single monster will attack:

To every enemy in this mod, a script has been added, which ensures that after spawning, the enemy prospect the player. However, it may happen that your sneak skill is so high, that the enemy does not see you and will not even attack. For an authentic game experience, I recommended, not to use the sneak mode


My other Mod

The Fifth Gate []


I appreciate for any feedback. So please help, to improve the style of my work in further projects. For suggestions, ideas and other support, I'm always open-minded


This is the English translation of the German mod "In der Tiefe"

Version: 1.3 Patch



Thanks to LernToFilm for providing and editing the sound effects ...

A big thank to pvcwurst for the english translation of this mod!


If you enjoyed Into the Depths, please make a small donation via PayPal to help me continue to make new mods in the future.
Any small contribution is welcome. Thankyou.

Donate []
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sir Evans Apr 6 @ 2:52pm 
Seriously, a final fight is a bit of a mess. 6 enemies, two of them atronachs on a ring-size area? What were you thinking...?
mrmaddr Mar 26 @ 10:54am 
So I go to the location and there is no entrance and no dead body. The wooden structure is there but I don't had a cave entrace. Any ideas?
Connorama Mar 24 @ 6:07pm 
I'm afraid to go into the house ;-;
Connorama Mar 24 @ 5:59pm 
Playing it right now and damn the noises are freaking me out beyond belief! Amazing work!
jtrevino1982 Mar 9 @ 10:55pm 
Pretty cool mod, I just played it tonight. The English translation wasnt as bad as some on here claim. If you have a half assed brain you will get it. keep up the good work !
Outsider Dec 24, 2015 @ 6:18pm 
I like the mod, but damn... The language! No offense intended, but you really need help with the English translation. For me, miserable grammar nazi that I am, it sort of ruined my experience, and even though I did get goose bumps a few times from the sounds and effects, the English translation scared me even more. I couldn't finish. It's a shame, really: It seems to be a pretty decent mod and you have obviously put a lot of hours into this.
★♫。◕‿◕。♫★ Dec 8, 2015 @ 8:02am 
well this is probably the best horror mod so far it did scared me few times that strong that I even jumped a few times
Cpt.BlackAce♠ Nov 28, 2015 @ 9:44am 
░░░░░░▐▌░░░░░░░░░█░ Spooooopy
Percy Lyn Nov 24, 2015 @ 4:05pm 
3) Make a save before entering the mine. The final battle is -tough as nails-; my character is an absolute tank that can take on most enemies in head-on combat and he was still having the fight of his life. Y'don't wanna end up being stuck because of a fight you can't win.

4) From my experience at least, there isn't really much treasure to be had. The wealth you gain from this mod will be in experience rather than treasures.

That's all!

@Sick My Duck, I don't believe this mod conficts with anything; it doesn't change any of the vanilla objects' properties at all and the area itself is fairly out-of-the-way; also I have some sixty-four mods installed and this doesn't seem to conflict with any of them, so you should be fine.
Percy Lyn Nov 24, 2015 @ 4:05pm 
This is a fantastic mod, it adds some seriously glorious creepyness to the game. It's the only quest/area mod that I've played and I can say it is -fantastically- done!

A few recommendations to my fellow Skyrim players, however:

1) Do as GLArt recommended, and leave your companions behind for the quest. There is the possibility they can become 'stuck', but in addition to that they really won't be of any help because they won't teleport with you into the combat-heavy section(s).

2) If you, like myself, suffer from performance problems due to particles, DOWNLOAD A PERFORMANCE MOD FOR PARTICLE REDUCTION. Silverfall Mine is extremely heavy on particle usage and will lag your game to hell and back if you have issues with particles.