1488 ratings
Test Chamber D007
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
6.179 MB
Aug 19, 2012 @ 12:56pm
Sep 2, 2012 @ 3:59pm
4 change notes ( view )
In 1 collection by Drakulo
D S.E.R.I.E.S.
50 items
Description
In this test you will have to use some of these :
- Cube
- Reflexion cube
- Portals
- Timing

Updates :
- 2012/09/03 : Modified wirering to ease understanding

Thanks to Metzger Ben for the video!
25 Comments
< >
Petutski Jul 8 @ 8:26pm 
Very unique!
jam.lab1 Jul 25, 2013 @ 6:02pm 
A little strange but fun and not to hard.
mikemoody Feb 4, 2013 @ 10:18am 
Thanks for a straight forward puzzle. After seeing where the cube was coming from it was all over then. Thanks again for the play time.
stormsend Oct 26, 2012 @ 4:08pm 
Had fun killing turrets then on to solving the puzzle. Didn't notice the first time around that a cube was falling. Took a couple attempts but after I got it the rest was easy. I liked the cube trick and the laser ending. Thanks. See ya round the workshop.
Drakulo  [author] Oct 20, 2012 @ 6:04am 
Thanks :-)
Metzger Ben | GER Oct 20, 2012 @ 3:47am 
.sheridan .vespo Sep 25, 2012 @ 5:06am 
The puzzle here wasnt all that hard, it was simply hidden between walls and switches. The design is much better than in all previous maps, and I did in fact like, that you could move around so freely.
VinLAURiA Sep 8, 2012 @ 4:28pm 
O-ho, I see you're starting to get ambitious with your puzzles now. Very well done here. The first cube dropper in that hole turned out to make the cube always fall into the moat if you're not there to catch it. Not entirly sure if that's intentional, but it was consistent so I assume it was. The way the cubes themselves were used, however, turned out to be very clever with the switching. The amount of white panels afforded a freedom that still kept the players having to find the real solution and the turret elimination was actually pretty fun.

I had advised you before about the draw errors when using laser/bridges and glass panels together, but here is a good example of them being a necessity in order to alert players to the node within the box and the fact that to solve the puzzle, players really can't be staring at the panels while the laser's on so it's unlikely they'll notice. Now that's using your noodle.
LPChip Sep 3, 2012 @ 4:28am 

Ah. Makes sense now.
Drakulo  [author] Sep 2, 2012 @ 4:03pm 
Hello LPChip. After searching in the room I got it! In fact you need to activate 3 things : the two laser catchers AND the cube button (I forgot about that). There was a mistake in wirering. The classic way to solve the problem make you get a cube on this one so most player did not notice.

I modified the wirering to ease understanding. Thank you for triggering this problem! :)