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Technical Readout Manual
We restructured the way we store parts and construct Gears when spawning, which should reduce the likelihood of lag spikes from multiple Gears spawning simultaneously. As a result, certain values for Gears, such as armour and internal health, can now be updated much quicker and without needing to push out a client update. As such, we have taken this opportunity to adjust some of the base values. Additionally, this change also gives our community a tool to play with allowing hosts to set custom house rules on their own servers.
This new feature allows us to change Gear stats server side by reading custom JSON files. We created a simplified and user-friendly web form[trm.heavygear.com] to generate the necessary files. It started as simple in-house export script but I wanted to provide a tool for our community as well.
Pick a Gear from the list in the centre. It will load the current default values.
Edit the values as you desire and click ‘download’ to get a zip file. It has minified JSON files in it (condensed into a single line without whitespaces) so we transmit less data.
Locate your install of HGA and create the following folder structure: \HGGame\Saved\GameData\Gears\
Create the subfolders for the Gears and unzip the corresponding files in them. Example: D:\Games\Heavy Gear Assault\HGGame\Saved\GameData\Gears\Hunter
The Hunter folder should contain: SADL.json //Section Arm Down Left SADR.json //Section Arm Down Right SAUL.json //Section Arm Up Left SAUR.json //Section Arm Up Right SFL.json //Section Foot Left SFR.json //Section Foot Right SHED.json //Section HEaD SHIP.json //Section HIP SLDL.json //Section Leg Down Left SLDR.json //Section Leg Down Right SLUL.json //Section Leg Up Left SLUR.json //Section Leg Up Right SSHL.json //Section SHoulder Left SSHR.json //Section SHoulder Right STOR.json //Section TORso SHR.json //Section Hand Right SHL.json //Section Hand Left
We encourage our technically minded users to look into these files. To make the json files human-readable use a formatter tool or an editor plugin. If it fails it will stop at the faulty part and won’t spawn the ones following it. It reads them from top to bottom (in this order: SHED, STOR, SHIP, SSHL, SAUL, SADL, SHL, SSHR, SAUR, SADR, SHR, SLUL, SLDL, SFL, SLUR, SLDR, SFR). Switch to third person (‘C’ by default) to check it.