Portal 2

Portal 2

277 ratings
Emancipation Hell
File Size
52.335 MB
Aug 19, 2012 @ 5:53am
Aug 22, 2012 @ 10:11am
3 Change Notes ( view )

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Emancipation Hell

A coop map of average to hard difficulty.

Main puzzle element: Material Emancipation Grids.

Several modern cubes have been slammed into an old one to create this puzzle.

[Update 21.08.2012]: Fixed the wrong solution posted by Derfas13 (many thx)

[Update 22.08.2012]: Fixed several glitches that allowed for wrong portal positioning or could get you stuck. Moved the aerial faith plate in the exit quarter of the map to the side for more convenience.
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Deputy Dog Aug 27, 2016 @ 2:26am 
Excellent puzzle. Agree with hate.py- a good puzzle laid out in front of you requiring you to analyze your options carefully and thoughtfully, rather than a series of easy exercises requiring no logic.
Spaceminnow Aug 13, 2015 @ 4:37am 
We created a solution video... I put an age restriction on it ( swear words slip out here and there lol ). Just go to Utube and search for " Emancipation Hell "
Spaceminnow Aug 12, 2015 @ 5:06pm 
We solved it after 3 sessions LOL. Very devious design. Well done :)
[Tom K] May 24, 2015 @ 1:51pm 
Hard map, but we had a nice feeling when we finally solved it. I think the aerial plate near the exit is still annoying as hell.
Phazonyx Jun 16, 2014 @ 10:12am 
Er... it is really possible ? I mean i watch your hints and i'm still lost. Some elements just look useless and we don't know how to use the little bridge at the end side, or the button next to the water...

so lost... :/
hate.py Apr 26, 2014 @ 10:39am 
Awesome chamber! Just as a chamber should be. Instead of a long but easy labyrinth, a short but complicated puzzle. I would however change that "average to high difficulty" description, cause it's definitely hard, it took us 45min. Plus, we almost didn't play it because when people say "medium/average" it usually means easy..
T_T Apr 21, 2014 @ 4:33am 
could you please upload a solution video
BRUCE Apr 16, 2014 @ 8:38pm 
I have played alot of Co-Op chambers, this was the most challenging of them all. simple looking but very well designed, great job Leidtier
hobbs Oct 21, 2013 @ 3:00pm 
took me my partner 1 and a half hours to figure it out.
zivi7 Feb 24, 2013 @ 7:03pm 
Nice puzzle! Visually you could improve it a bit though. Maybe go for a less sea blue blue and use the Wheatley blue instead, there are examples in the fog_controllers in global_ents. Some props could be better aligned with the underlying brushes, especially in the end corridor. If you go through the trouble of creating an outside world, I'd detail it a lot more - right now, a lot of areas you can see from the inside are very empty. At the same time, making the outside a 3D skybox could propbably help reducing the stuttering I had on my computer. I would replace the Glados dialogue with different lines. It's weird when she says "...given the other's performance so far" when you just connected and didn't show her any performance yet. Since it turned out a lot more difficult than you expected I would also make the line for getting the Sphere on the other side of the fizzler something more friendly. Looking forward to more tests!