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Emancipation Hell
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52.335 MB
Aug 19, 2012 @ 5:53am
Aug 22, 2012 @ 10:11am
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Description
A coop map of average to hard difficulty.

Main puzzle element: Material Emancipation Grids.

Several modern cubes have been slammed into an old one to create this puzzle.

[Update 21.08.2012]: Fixed the wrong solution posted by Derfas13 (many thx)

[Update 22.08.2012]: Fixed several glitches that allowed for wrong portal positioning or could get you stuck. Moved the aerial faith plate in the exit quarter of the map to the side for more convenience.
17 Comments
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Samus X-117 Jun 16 @ 10:12am 
Er... it is really possible ? I mean i watch your hints and i'm still lost. Some elements just look useless and we don't know how to use the little bridge at the end side, or the button next to the water...

so lost... :/
hate.py Apr 26 @ 10:39am 
Awesome chamber! Just as a chamber should be. Instead of a long but easy labyrinth, a short but complicated puzzle. I would however change that "average to high difficulty" description, cause it's definitely hard, it took us 45min. Plus, we almost didn't play it because when people say "medium/average" it usually means easy..
Ace Ryder Apr 21 @ 4:33am 
could you please upload a solution video
Fatso Apr 16 @ 8:38pm 
I have played alot of Co-Op chambers, this was the most challenging of them all. simple looking but very well designed, great job Leidtier
hobbs Oct 21, 2013 @ 3:00pm 
took me my partner 1 and a half hours to figure it out.
Ey, bist Du zwölf, oda was? Feb 24, 2013 @ 7:03pm 
Nice puzzle! Visually you could improve it a bit though. Maybe go for a less sea blue blue and use the Wheatley blue instead, there are examples in the fog_controllers in global_ents. Some props could be better aligned with the underlying brushes, especially in the end corridor. If you go through the trouble of creating an outside world, I'd detail it a lot more - right now, a lot of areas you can see from the inside are very empty. At the same time, making the outside a 3D skybox could propbably help reducing the stuttering I had on my computer. I would replace the Glados dialogue with different lines. It's weird when she says "...given the other's performance so far" when you just connected and didn't show her any performance yet. Since it turned out a lot more difficult than you expected I would also make the line for getting the Sphere on the other side of the fizzler something more friendly. Looking forward to more tests!
Lpfreaky90 Feb 24, 2013 @ 6:13pm 
AMAZING puzzle. Took my friend and me about 50 minutes to solve. The faithplate near the exit is a bit annoying though; maybe move it a bit backwards so it's less likely to step on it.

But totally thumbsup and an extra favorite =3
Peanut's Revenge Jan 29, 2013 @ 2:48pm 
Wow, epic chamber.
Some annoying bit foer how things lined up to confuse, but that kinna added to it.

Took us about an hour to solve.

Top marks.
Leidtier  [author] Dec 18, 2012 @ 6:42am 
every single portable surface, every button, the excursion funnel, the light bridge and two of the three aerial faith plates are part of the puzzle and needed to complete it (the last faith plate is a safety net). There are no timed parts as well. The whole map can be solved while splitscreening with your self :-)
[SgC]Attewir Dec 18, 2012 @ 6:35am 
Yea i mean, this is the first map EVER that i haven't beaten in Portal2. Also, theres alot of stuff in the map that seems to have no purpose. I were guessing that ofc they have some kind of point, but couldn't figure it out. Is there anything added there just to misslead people? Or is it all a part of the puzzle :D
Thanks for dem responses!