PAYDAY 2

PAYDAY 2

30 ratings
[DS+OD Build] 5/7 AP Pistol
By Sep
Centered around the 5/7 AP Pistol, this guide would show the most efficient setup to go along with it. Poor ammo pick up rate? Don't worry, there is always an alternative solution to a problem.
   
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Introduction

One Down: [✓]

Difficulty
Normal
Hard
Very Hard
Overkill
Mayhem
Deathwish
Death Sentence
Viability

The 5/7 AP Pistol is well known for it's piercing capability & rate of fire, being one of the few reliable weapons without the need for Payday 2: Ultimate Edition with poor ammo return rate. In this guide, you would be shown how to overcome this Achille's heel & use it perfectly well even at the highest known difficulty by heister.
Video
In this section, I would show a video of this build in action. I apologize if the quality of the video is poor. A new video would be upload if there is any request for it.

Note: Video might be old, but the build is always kept update.

Requirement
Requirement
Pros & Cons
Pros
  • Reliable weapon for vanilla owner of Payday 2.
  • Can be used to make a reliable build in both stealth & loud, allowing you to go loud if stealth goes wrong.

Cons
  • Very low total ammo.
  • Very limited ammo (Depends on how you set it).
Jack of All Trades

For this build to run 5/7 AP Pistol in full efficiency, Jack of All Trade is a must since the ammo pick up rate are close to none existent. Carrying ammo bag alone would have a huge risk to the entire team due to limited bleedout & doctor bag available to be used while One Down was enabled.

To reduce the risk, having JOAT would allow you to carry ammo bag & doctor bag at the same time. Significantly increase your survivability & solving your ammo problem at once.

Total skill point consumption = 12
[No Infamy] Inspire & Combat Doctor

Inspire & Combat Doctor are indispensable when One Down is enabled. The aced Combat Doctor add additional 2 charges into your doctor bag, giving it a final tally of 4 charges which could restore your total down up to 8 downed or 16 if you have doctor bag as primary equipment.

For those who yet unlock Set of The Corrupted for a lesser cost to unlock Inspire, this is an ideal way to go with this build.

Total skill point consumption = 30
[Option A] Inspire & Combat Doctor

Those with Set of The Corrupted unlock would use lesser skill point to unlock Inspire. This leaves us with 2 option available on how we want to unlock it. This entirely focuses on tier 2 of the medic section.

For the first option, you can go for the aced Quick Fix for quicker deployable doctor bag & be supportive to your crew (In term of defense) that use your doctor bag. Is an ideal choice for those who plan to play safe.

Total skill point consumption = 28
[Option B] Inspire & Combat Doctor

Playing in a heist that constantly exposes yourself to danger such as Goat Simulator or Heat Street? Option B might be the better gamble since aced Painkillers reduced the damage taken by your crew member once they are revived by as high as 80%.

Greatly increase their survival rate if I do say so myself.

Total skill point consumption = 28
Resilience & Bullseye

Aced resilience is crucial if One Down is enabled. Flashbang is almost normal occurrence & there is no guarantee you can destroy the flashbang before it detonates. It is better to be playing safe by having the aced version.

As for basic Bullseye, they are incredibly useful in keeping you alive. Since the damage is not brought over to your health, a fraction of 1 armor point is sufficient enough to block a single shot by the enemies (Except sniper), which are usually above 200 damage in Death Sentence difficulty.

Do remember that Bullseye is not required if you are using Stoic perk.

Total skill point consumption = 7
Ammo Specialist

Since 5/7 AP Pistol has a rather terrible ammo pick up rate, we would ignore the ammo pick up completely & focus on using ammo bag to restore the ammunition. By doing so, we are ditching the aced version of Scavenger & Fully Loaded.

The basic version of Fully Loaded are useful, it grants additional 8 bullets to 5/7 AP Pistol which are known to have low ammo pool as well.

For those who yet unlock The Slaughterhouse Set for a lesser cost to unlock Fully Loaded, invest additional 3 skill point to unlock aced Scavenger.

Total skill point consumption (None Infamy) = 23
Total skill point consumption = 20
Artful Dodger

It doesn't matter if you go dodge or armor, movement speed is always important. Duck & Cover basic allowed stamina to regenerate early & faster, it also allowed you to sprint faster. What's more to ask? Isn't that exactly what we need to keep us alive? To get into cover as soon as we can.

Total skill point consumption = 3
Silent Killer

No matter what build you used, you are always in danger the moment your armor is depleted. Exchange the loss of armor for movement speed are always a wise decision, get to cover as soon as you can to avoid yourself from taking a substantial amount of damage.

Please take note that you do not need Second Wind skill if you are planning to use Anarchist perk. Anarchist perk does not benefit from the basic Second Wind skill. The same applies to Stoic perk.

Total skill point consumption = 1
Revenant

Nine Lives & Swan Song aced are critical for this build. The number of bleedout is increased by 1 with aced Nine Lives, while Swan Song aced grant infinite ammunition while the effect is active, enable you to spam 5/7 AP Pistol without worrying about ammo.

Total skill point consumption = 13
Perk Deck
The perk deck would be your own choices, you can choose any perk deck as long as it fit your fighting style.
Equipment
For this section, I would explain which equipment would be indispensable for this build.

Deployables


Doctor Bag


Ammo Bag

Both deployable are important, the doctor bag is required to resets the number of times a player can enter a "downed" state before automatically going into custody while the ammo bag is used to replenish the ammo of 5/7 AP Pistol.

Whether you set doctor bag or ammo bag as primary or secondary deployable, that is entirely up to you.

Weapons


5/7 AP Pistol

Do I seriously need to say anything about it? A build that centered around 5/7 AP Pistol would never be the same without the weapon itself.
FAQ
For this section, I would answer all those FAQ regarding this build.

Q: Why not recommend any primary weapon, melee or throwable?
A: This build merely set the layout or foundation of using 5/7 AP Pistol. The rest of the gear is up to you on how to set it up.

Q: What am I suppose to do with the rest of the skill point?
A: Set it up according to your own style or taste, this build merely a basic foundation to get you started on building your own 5/7 AP Pistol build.
Strategy & Method
  • Always keep 1 bullet in your magazine. When Swan Song is activated, switch to your 5/7 AP Pistol & spam the bullet freely.

  • Always keep 1 bullet in your magazine. When you replenish your ammunition, you do not have to reload your gun, allowing you to fully utilize the Bulletstorm skill.
Changelog & Update
6/12/2019
-Clear outdated changelog.
-Update requirement.
8 Comments
eXeK Jul 16, 2017 @ 4:27pm 
very nice build,with rest of points i got low blow basic,optical illusions ace,specialised killing,as primary i use IZHMA (4 detection risk),works really good :hoxton:
Sep  [author] Apr 22, 2017 @ 1:52pm 
@Revenant Good to know you having fun with it. :sr4sunglasses:
Ж-12 Apr 22, 2017 @ 4:17am 
Yeah, they recently did this, i guess, i didnt noticed when but i allready had plenty of fun with that gun.
Hazelberry Apr 22, 2017 @ 3:55am 
@revenant they fixed it or it's only your problem
Ж-12 Apr 20, 2017 @ 8:33am 
I think its fair to note in cons, that this pistol still crashes everyone else when you playing in multiplayer.
Calli Apr 14, 2017 @ 2:46pm 
Best build i saw until now! Very easy to do Crime spree until 200 and above. :steamhappy::2:
Sep  [author] Apr 12, 2017 @ 7:36pm 
@Baum692 I did not recommend the modification for the 5/7 since the player have various way to invest the rest of the 46-51 skill point. However, if you decided to use my build version you can go for the following

Barrel Ext - Silencer (Any silencer you desire as long it keep detection range below or equal to 5)
Boost - Accuracy or Concealment
Gadget - Combined Module (If you can keep concealment below or equal to 5)
Baum692 Apr 12, 2017 @ 1:04pm 
Nice build,but can u add your modifications for the 5/7 please?I dont know which modifications are the best for this build