1443 ratings
Test Chamber D004
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5.264 MB
Aug 18, 2012 @ 4:01pm
Aug 24, 2012 @ 11:47am
5 change notes ( view )
In 1 collection by Drakulo
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Description
Chamber D004

In this test you will have to use some of these :
- Edgeless cube
- Tractor beam
- Portals

Updates :
- 2012/08/24 : Modified walls to prevents shortcuts, added glasses to prevent the use of the tractor beam
- 2012/08/24 : Added extended description
- 2012/08/23 : Modified walls to prevents shortcuts, added glasses to prevent laser skipping.

Thanks to Metzger Ben for the video
23 Comments
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Petutski Jul 5 @ 7:27am 
Very nice and fun!
asminahipi Jan 16, 2013 @ 5:47am 
buen trabajo,gracias
Yavie Dec 20, 2012 @ 3:02pm 
Those two timers seriously sucked - I made it with both of them, but barely. Not too bad of a chamber otherwise.
stormsend Oct 26, 2012 @ 1:32am 
Enjoyed playing right up to the end. After falling in the goo many times I almost quit. The timer's too short. Had I known this I would not have played it. Otherwise you have a pretty good map.
Drakulo  [author] Oct 20, 2012 @ 3:01am 
Thanks :)
Metzger Ben | GER Oct 20, 2012 @ 2:58am 
.sheridan .vespo Sep 25, 2012 @ 4:55am 
I didn't like this map at all. The design was poor, the puzzle was perfectly straightforward and all those timers were just annoying.
Strawberry Poison Sep 10, 2012 @ 5:25pm 
You put a timer on the last button and I fell into the goo. ;_;
VinLAURiA Sep 8, 2012 @ 3:59pm 
Noticed a bit of a speed element to this one. Not inherently bad and it was implemented well enough here, but I would advise you to just be careful about how you implement it as many chambers completely break with too many speed elements or even just tire out the player.

The major issue with this chamber is the lack of visibility. It's hard to tell what activates what at times - you should keep track of how the editor is drawing wires and signs, and playtest to make sure the player can see the connections he needs to. The ball dispenser is very non-obvious, for example, even if the solution to that particular puzzle is actually pretty clever. And Chip's comment about the laser is actually true as well - may I recommend having a switch up there that activates the funnel so the player can't sequence-break.
LPChip Sep 2, 2012 @ 7:37am 
Was able to beat the level without using the laser.

I used the funnel to get ontop of the ledge above the exit door, from there shot a portal to the button that releases the edgeless cube, jumped back to get up there.