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Character Creation Overhaul - Races - Classes - Skills
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0.324 MB
Aug 17, 2012 @ 12:32pm
Sep 9, 2012 @ 6:16pm
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In 1 collection by Syclonix
Character Creation Overhaul + Optional Modules
5 items
Description
OPTIONAL MODULES: http://steamcommunity.com/sharedfiles/filedetails/?id=91132733
SKYRIM NEXUS VERSION: http://skyrim.nexusmods.com/mods/21587/

Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:

Diverse Races and Genders (OPTIONAL):
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Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.

Birthsigns:
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Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.

Traditional Class System:
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All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:
1. Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.
2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.
3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.
See the CCO Classes chart for full details.

Custom Class Creation:
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You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.

Dynamic Skill Progression (Optional)
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Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.


OPTIONAL MODULES:
=================
Downloadable from: http://steamcommunity.com/workshop/filedetails/?id=91132733
- Diverse Races And Genders: Diversifies races and genders starting attributes. Highly recommended.
- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.
- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values
- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.

As seen on Start 2 Continue:
http://start2continue.com/blog/2014/5/13/ten-skyrim-mods-worth-checking-out


COMPATIBILITY:
==============
This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.

CCO is also compatible with SkyRe. Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.


KNOWN ISSUES:
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1. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod (http://skyrim.nexusmods.com/mods/16471/).
2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.
2. If you have mods that alter birthsigns, CCO will use those changes, but CCO's birthsign descriptions may not be accurate.


UNINSTALLATION:
===============
Use the CCO Uninstaller at: http://steamcommunity.com/sharedfiles/filedetails/?id=91123041


UPDATE HISTORY:
===============
Version 1.3.2 - Released September 9th, 2012
- FIXED: Bug that would improperly apply stats for some players after changing races using the CCO menu
Version 1.3.0 - Released August 31th, 2012
- NEW: Respec your character using the book "A New Begining"
- NEW: Option to uninstall CCO in-game using the book "A New Begining"
- NEW: CCO can now be enabled/disabled on a per-character basis
- NEW: Multi-language support added (contact me if you would like to translate CCO into your language)
- CHANGED: Made Diverse Races And Genders optional through a separate .esp file
- CHANGED: CCO Menu will now appear right after you choose your race at the beginning of the game
- CHANGED: Made Upgrading and Uninstalling process easier and more informative
- FIXED: Bug that allowed the player to have two standing stone bonuses active at one time


"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
900 Comments
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fansns Jul 9 @ 2:26pm 
Somehow i lost the A new Beginning book and i dont know how to get it back.
Nightwing Jul 5 @ 1:33pm 
hey can anyone help? when i load up my game its says "error must have the origanal character creation over haul installed please make sure its downloaded via steam workshop or skyrim nexus" or something like that and i have the main pack installed please help
dwhile Jul 4 @ 8:31pm 
Having an issue where upon opening any game it tells me the optional ad ons require the CCO to function. I already have the CCO. I have unsubscribed to everyrhing and resubscribed. little confused.
georgechristidis67 Jul 3 @ 2:46pm 
WHAO MAN THA IS GREATER THAN GREAT. FANTSTIC THANKS WHAO!!!!!!
:^o Zith :^o Jul 1 @ 7:42pm 
Let people live how they want to live no need to force them or convince them into something people will find out what they want to do on their own.
a duck named bill Jun 28 @ 10:13pm 
Majeeka..... lol.
arandomninja3 Jun 28 @ 12:54pm 
Whoa, went deep there Jayden Smith
Zender Railen Jun 28 @ 6:34am 
heh a sensible response there syclon =p

All could be correct simply because it is beyond human comprehension, the very existance of the question "what is beyond the edge of space" shows that there are things that humanity cannot comprehend, So for all bieng true, no matter how many contradictions it would cause.

Could very easily be possible and just simply outside of human comprehension.

As for the definition of harm, it isnt a philosophical word, humans gave the word definition, and its used in this case to define the misfortune of another in a harsh life changing way.

Crucifying another's religion, crucifying homosexuality, and many more topics for example.

Do those who worship a single god within these religions truly support these act's of pain? does their god truly support it? its alot more simple than a quote from the bible. Religion or not, we honestly should be friends to our fellow man. and grow as a unity of benevolance. but, thats just getting into ideals now =p
⁸⁶Sprig The Radon Rogue Jun 28 @ 6:25am 
Awesome mod, But just wanted to say that It glitched out my smithing! unless i choose smithing as a trait it wont allow me to improve any items at all :( hope you address this cause it is an awesome mod!
Syclonix  [author] Jun 28 @ 4:15am 
Part 1~
@Zender Railen, @D4NK KU$H:

Thank you for taking the time to write and discuss. There are a lot of (valid) questions in your responses; I will start by addressing the overall topic first and I'd be happy to talk about the other points later.

First, let me say that I don't presume to be able to convince you that God is real--Only God can do that. And yes, it requires faith but 1) Faith is not necessarily "belief without evidence", 2) God has not left us without evidence (Romans 1:18-20) and 3) Even faith is given to us by God so that no one can boast in themselves (Ephesians 2:8) (the verse references are just so you know I'm not making stuff up randomly).

Let me address Zender's last question first:

--"we all share multiple believes, but in the end, ALL could be true, or ALL could be wrong, you just don't know, so why let it control us? ...if you want to have faith as your guide through life, fair enough, but why cause others harm?"