The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3,566 ratings
Character Creation Overhaul - Races - Classes - Skills
File Size
0.324 MB
Aug 17, 2012 @ 12:32pm
Sep 9, 2012 @ 6:16pm
4 Change Notes ( view )

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Character Creation Overhaul - Races - Classes - Skills

In 1 collection by Syclonix
Character Creation Overhaul + Optional Modules
5 items

Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:

Diverse Races and Genders (OPTIONAL):
Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.

Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.

Traditional Class System:
All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:
1. Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.
2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.
3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.
See the CCO Classes chart for full details.

Custom Class Creation:
You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.

Dynamic Skill Progression (Optional)
Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.

Downloadable from:
- Diverse Races And Genders: Diversifies races and genders starting attributes. Highly recommended.
- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.
- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values
- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.

As seen on Start 2 Continue:

This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.

CCO is also compatible with SkyRe. Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.

1. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod (
2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.
2. If you have mods that alter birthsigns, CCO will use those changes, but CCO's birthsign descriptions may not be accurate.

Use the CCO Uninstaller at:

Version 1.3.2 - Released September 9th, 2012
- FIXED: Bug that would improperly apply stats for some players after changing races using the CCO menu
Version 1.3.0 - Released August 31th, 2012
- NEW: Respec your character using the book "A New Begining"
- NEW: Option to uninstall CCO in-game using the book "A New Begining"
- NEW: CCO can now be enabled/disabled on a per-character basis
- NEW: Multi-language support added (contact me if you would like to translate CCO into your language)
- CHANGED: Made Diverse Races And Genders optional through a separate .esp file
- CHANGED: CCO Menu will now appear right after you choose your race at the beginning of the game
- CHANGED: Made Upgrading and Uninstalling process easier and more informative
- FIXED: Bug that allowed the player to have two standing stone bonuses active at one time

"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
Popular Discussions View All (1)
Mar 12 @ 2:05pm
Change class AFTER character creation?
< >
22 hours ago 
Does it work with Better Vampires mod ?
Я∃V∃Яß Oct 27 @ 11:30am 
does this work with alternative start?
(DarkCloud)_Viking_Lord Oct 17 @ 3:18am 
So idk if its this mod or i have a mod that fuckes it up but!!! when i do my race it keeps coming up wehit change you race (even in helgen keep does it wnat me to) did not use the book or anything
Shining_Darkness Oct 12 @ 8:34pm 
If you transform into werewolf (and I assume vampire but untested) when you revert it reverts you back to your original race if you change it after creation. This causes the Khajiit and Argonian models to partially merg over whatever humanoid race you selected (body of the non-human, face of the selected race and the teeth mesh from Khajiit/Argonian
Lord Of The WildCard Sep 28 @ 2:02pm 
Why is there a bible quote at the bottom?
<i>Jomackson</i> Aug 31 @ 5:25pm 
@Babbadook You do know when there is a dip in stats there is a rise? While in old es woman tended tobe weaker they tended to be better spellcasters or more persausive speakers. Or did you never play an old es?
I have a bug that's really unfortunate: When I start choosing my class skills (custom class), I get my choice of 3 skills. After selecting the 3rd one, it puts me in the combat skills list. If I click back, nothing happens, and if I try to choose one of the available skills in the list it kicks me out of the menu after selecting 2 extra. There's nothing in my character's magic menu that suggests there's any enchantments/spells/whatever applying the mod's effects.
[TX] TechGamer Aug 19 @ 7:05pm 
Can you update the mod please, it's sometimes buggy during gameplay.
That's all, but this is an awesome mod.
Heinrich the Techpriest Aug 14 @ 1:05pm 
Ah the good old days of creating your character, thanks friend!
Timtatious Aug 6 @ 4:45am 
@Babbadookdookdook, b/c it's a fantasy video game. And b/c the modder decided it to be as much like the original TES titles.

And b/c women wear less armor in video games to show off more skin, they don't need the extra strength. Duh. Maybe you could, you know, stop sucking the life out of this planet with your constant need for equality in everything.

Arnold Schwarzenegger is stronger than Scarlett Johansson. Get over it.