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Character Creation Overhaul - Races - Classes - Skills
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0.324 MB
Aug 17, 2012 @ 12:32pm
Sep 9, 2012 @ 6:16pm
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In 1 collection by Syclonix
Character Creation Overhaul + Optional Modules
5 items
Description
OPTIONAL MODULES: http://steamcommunity.com/sharedfiles/filedetails/?id=91132733
SKYRIM NEXUS VERSION: http://skyrim.nexusmods.com/mods/21587/

Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:

Diverse Races and Genders (OPTIONAL):
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Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.

Birthsigns:
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Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.

Traditional Class System:
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All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:
1. Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.
2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.
3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.
See the CCO Classes chart for full details.

Custom Class Creation:
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You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.

Dynamic Skill Progression (Optional)
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Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.


OPTIONAL MODULES:
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Downloadable from: http://steamcommunity.com/workshop/filedetails/?id=91132733
- Diverse Races And Genders: Diversifies races and genders starting attributes. Highly recommended.
- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.
- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values
- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.

As seen on Start 2 Continue:
http://start2continue.com/blog/2014/5/13/ten-skyrim-mods-worth-checking-out


COMPATIBILITY:
==============
This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.

CCO is also compatible with SkyRe. Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.


KNOWN ISSUES:
=============
1. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod (http://skyrim.nexusmods.com/mods/16471/).
2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.
2. If you have mods that alter birthsigns, CCO will use those changes, but CCO's birthsign descriptions may not be accurate.


UNINSTALLATION:
===============
Use the CCO Uninstaller at: http://steamcommunity.com/sharedfiles/filedetails/?id=91123041


UPDATE HISTORY:
===============
Version 1.3.2 - Released September 9th, 2012
- FIXED: Bug that would improperly apply stats for some players after changing races using the CCO menu
Version 1.3.0 - Released August 31th, 2012
- NEW: Respec your character using the book "A New Begining"
- NEW: Option to uninstall CCO in-game using the book "A New Begining"
- NEW: CCO can now be enabled/disabled on a per-character basis
- NEW: Multi-language support added (contact me if you would like to translate CCO into your language)
- CHANGED: Made Diverse Races And Genders optional through a separate .esp file
- CHANGED: CCO Menu will now appear right after you choose your race at the beginning of the game
- CHANGED: Made Upgrading and Uninstalling process easier and more informative
- FIXED: Bug that allowed the player to have two standing stone bonuses active at one time


"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
1,009 Comments
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drail3 Dec 12 @ 2:13am 
This mod is epic, so thank you very much. My only thought is that its strange that you so enjoy fantasy, that you have created this awesome mod for us, yet other sorts of fantasy, you take so seriously you'd quote it on this mods description page ... ? Thanks all the same, but Ill only be endulging the fantasy of Skyrim, while keeping fantasy out of my perception of reality. Good day.
Syclonix  [author] Dec 11 @ 8:02pm 
You can still level up and gain perks based off of any skill you choose to increase
Arthur Sataine Dec 11 @ 5:13pm 
Like the Oblivion and Morrowind, am I now forced to only utilize my selected skills for level up? Or can I still level up and gain perks based off of any skill I choose to increase?
Syclonix  [author] Nov 27 @ 12:57am 
@Bob Bob The Gamer: Thanks for showcasing both my mods on your channel :) I'm glad you liked them enough to review them. It's not everyday I get to see people's reaction to my mods, so thank you for that!

@kaseylea1994: You can add the book by console command if it doesn't show up. Type in "help a new beginning", note down the ItemID of the book then type in "player.additem [ItemID] 1"
kaseylea1994 Nov 26 @ 2:55am 
What do you do if you lost the book...?
Bob Bob The Gamer Nov 25 @ 2:59pm 
Hey guys if you are wondering how this mod works and you want a fresh video check out my Showcase of this mod. Syclonix does great work and I wanted to show off the mod in one of my Show Cases. Check out the video here:

https://www.youtube.com/watch?v=Jy1olg7AqXM
Festive | Mʀ. øʀang£s Nov 25 @ 3:23am 
alright i get it now! @syclonix thanks! this mod is great by the way
Syclonix  [author] Nov 24 @ 12:09pm 
@Orange: The Skyrim Launcher is the icon you click on your desktop. It looks like this when open: http://4.bp.blogspot.com/-0ozq7vae6oA/T5KbMTreRYI/AAAAAAAAAhA/QU9Lm6J7D3c/s1600/skyrim_launcher.jpg
Festive | Mʀ. øʀang£s Nov 24 @ 4:54am 
do i just open and then i go on that page before i press start game not continue game or load or new before that, is that the page?
Festive | Mʀ. øʀang£s Nov 24 @ 4:38am 
where is the skyrim launcher @syclonix sorry i'm new with mods :/