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Character Creation Overhaul - Races - Classes - Skills
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0.324 MB
Aug 17, 2012 @ 12:32pm
Sep 9, 2012 @ 6:16pm
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In 1 collection by Syclonix
Character Creation Overhaul + Optional Modules
5 items
Description
OPTIONAL MODULES: http://steamcommunity.com/sharedfiles/filedetails/?id=91132733
SKYRIM NEXUS VERSION: http://skyrim.nexusmods.com/mods/21587/

Character Creation Overhaul finally brings back birthsigns, classes, specializations, favored attributes, and major/minor skills to Skyrim. No more boring cookie-cutter characters--Choice matters again! Whereas vanilla Skyrim only provided you with 10 options for starting characters (excluding customizing their appearance), Character Creation Overhaul allows for 229,320 unique character combinations! Best of all, CCO is built for maximum compatibility with other mods (i.e. Skyrim Redone, ACE Comprehensive Enhancements, Alternate Start - Live Another Life) and works with new characters and existing characters alike. Here are the features of this mod:

Diverse Races and Genders (OPTIONAL):
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Vanilla Skyrim allowed any starting character, regardless of race or gender, to excel at virtually anything, taking out the fun, strategy, and role-playing aspects of previous Elder Scrolls games from the overall Skyrim experience. CCO makes races and genders diverse again, each with their own strengths and weaknesses, so that each play through will be noticeably different. For example, a male Orc will have more starting health and carrying capacity than a female High Elf, but the High Elf will have significantly more magicka. Starting health, magicka, stamina, and carry weight have all been carefully and formulaically derived from each race/gender's traditional attributes (e.g. Strength, Endurance, Intelligence, etc.) and then adjusted for balance in Skyrim. Additionally, (like in the previous Elder Scrolls game) all races' skills will start at level 5 before racial bonuses are applied. See the CCO Races chart for specifics. See the CCO Races chart for specifics.

Birthsigns:
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Choose the constellation (standing stone) you were born under when you create your character, just like in previous Elder Scrolls games. Optionally, you can choose to be born without a birthsign or change your standing stone later.

Traditional Class System:
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All 21 classes from Oblivion make a comeback in Skyrim--from the charming and stealthy Agent to the Heavy-Armor-wearing Sorcerer there's a class to suit every play style. Each class has its own specialization, favored attribute, and major skills. Very little liberty has been taken in translating the class system into Skyrim and only a few differences exist for the sake of continuity and balance:
1. Oblivion had 21 unique skills and allowed players to choose 7 of them as major skills. Skyrim only has 18 unique skills and thus only 6 can be chosen as major skills.
2. Oblivion allowed players to choose 2 favored attributes from Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower. Since these base attributes no longer exist in Skyrim CCO allows you to choose 1 favored attribute from Health, Magicka, and Stamina.
3. Preset classes have been carefully modified as faithfully as possible to compensate for the lessened amount of skills and attributes.
See the CCO Classes chart for full details.

Custom Class Creation:
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You can even create your own custom class and choose your own specialization, favored attribute and major skills. Each choice effects your character's starting skills and (optionally) their skill progression rates.

Dynamic Skill Progression (Optional)
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Specialized skills in previous Elder Scrolls games progressed faster than non-specialized skills. In Skyrim, all skills progress at the same rate, making each character more adaptable, but also no different from any other character. CCO brings dynamic skill progression to Skyrim and improves upon it by having specialized skills, racial skills, and major skills all easier to learn (to varying degrees) while making untrained skills harder to learn. This feature is highly recommended but can be optionally disabled in-game.


OPTIONAL MODULES:
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Downloadable from: http://steamcommunity.com/workshop/filedetails/?id=91132733
- Diverse Races And Genders: Diversifies races and genders starting attributes. Highly recommended.
- Dynamic Skill Progression: Makes race and class skills easier to learn than untrained skills. Highly recommended.
- Oblivion Carry Weights: Lowers each race's Carry Weights to their Oblivion values
- Permanent Birthsigns: Makes birthsign choice permanent by removing standing stones in-game.

As seen on Start 2 Continue:
http://start2continue.com/blog/2014/5/13/ten-skyrim-mods-worth-checking-out


COMPATIBILITY:
==============
This mod is fully scripted and does not change any existing game records. As such, it is technically compatible with all other mods, even alternate start mods and mods that make changes to races, abilities, perks, skills, etc. CCO will simply add its changes on top of any other installed mods. The only changes that will not stack are racial starting skill bonuses (skill rate changes still stack). For compatbility, any mod that adjusts racial starting skills will take precedence over CCO's racial starting skills.

CCO is also compatible with SkyRe. Just note that the Lockpicking skill in CCO correlates to SkyRe's Wayfarer skill and the Pickpocket skill in CCO correlates to SkyRe's Fingersmith skill. For example if you choose Lockpicking as a major skill, it will give a bonus to your Wayfarer skill in SkyRe.


KNOWN ISSUES:
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1. Using CCO on existing characters may initially decrease some skills below the required level for perks that you have already obtained. These perks are still usable, but if you wish to remove them you will have to use a perk removal mod such as Ishs Respec Mod (http://skyrim.nexusmods.com/mods/16471/).
2. When using the Dynamic Skill Progression module, racial skill rate bonuses are applied based on vanilla Skyrim races' starting skills, not based on other mod's. For example, if mod X gives Imperials a +10 starting skill bonus to Speech, you will not also receive a skill rate bonus to Speech since Imperials do not normally get a starting skill bonus in vanilla Skyrim.
2. If you have mods that alter birthsigns, CCO will use those changes, but CCO's birthsign descriptions may not be accurate.


UNINSTALLATION:
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Use the CCO Uninstaller at: http://steamcommunity.com/sharedfiles/filedetails/?id=91123041


UPDATE HISTORY:
===============
Version 1.3.2 - Released September 9th, 2012
- FIXED: Bug that would improperly apply stats for some players after changing races using the CCO menu
Version 1.3.0 - Released August 31th, 2012
- NEW: Respec your character using the book "A New Begining"
- NEW: Option to uninstall CCO in-game using the book "A New Begining"
- NEW: CCO can now be enabled/disabled on a per-character basis
- NEW: Multi-language support added (contact me if you would like to translate CCO into your language)
- CHANGED: Made Diverse Races And Genders optional through a separate .esp file
- CHANGED: CCO Menu will now appear right after you choose your race at the beginning of the game
- CHANGED: Made Upgrading and Uninstalling process easier and more informative
- FIXED: Bug that allowed the player to have two standing stone bonuses active at one time


"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
962 Comments
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Syclonix  [author] Sep 17 @ 10:40am 
@AtzumBR: If you're new I'd recommend playing Skyrim without mods so you get a feel for what the mods actually change when you do add them in later. It's just a personal preference but I find I enjoy mods most when I can see the difference with or without them.

That said, my must-have mods would be SkyUI, Ultimate Combat, Random Alternate Start (but I'm biased since this is my own mod). I also really like Apocalypse Spell Package if you're playing a mage--it adds tons of really fun, pretty balanced spells to the game.
aisti81 Sep 17 @ 10:14am 
Hi, I'm totally new to Skyrim, and I was browsing through the different mods and now I'm really liking what I'm reading here. But with my limited knowledge (only just installed Skyrim) are there any 3 mods besides this one you'd recommend to enhance the game? Graphical overhauls etc? Sorry if it irked you to see this comment here, I wasn't sure where to start. Felt pretty overwhelmed. =I
AtzumBR Sep 15 @ 12:39pm 
John 3:16... amen :)
Syclonix  [author] Sep 14 @ 10:39pm 
Yes :)))
The Space Butterfly Sep 13 @ 6:45pm 
Can I just say I adore this mod?
Syclonix  [author] Sep 8 @ 8:54pm 
haha no worries. I'm glad you like it :)
skyrannus Sep 8 @ 3:09pm 
I fully understand. I LOVE this mod. I just have a habit of commenting, and then it comes snowballing back at me...
Syclonix  [author] Sep 7 @ 3:40pm 
Hi skyrannus,

I'm of the mentality that a choice doesn't truly matter unless it has consequences. If you are able to make choices without the potential of negative effects stemming from those consequences, then you've lost the gravity of any decisions you have to make.

That is one of the things I LOVED about Morrowind and to a lesser extent, Oblivion. The fact that you could make a terrible character and have a really difficult time playing the game made each playthrough wonderfully exciting and unique.

Also, I'm sure you know this but I left the perk system completely intact. The difference is that you'll effectively be more specialized and limited in your perks because they will depend on your skill level which depends on which class skills you choose in CCO.
Charlemagne Sep 3 @ 6:03am 
This mod greatly reduces the stereotyping we had in vanilla. I mean, if you wanted to be a mage you had to play as a High Elf or Breton, if you wanted to be a warrior you had to be a Nord or an Orc, etc. That is, if you wanted to take advantage of racial bonuses. With CCO, emphasis is on class, so you can start out as an Imperial thief, a Bosmer knight or a Nord mage with pretty decent bonuses in your preferred skills.
{K.N.G} Zigg Sep 2 @ 2:51pm 
This is the mod I really wanted ever sense I got this game for the PC 2 and a half years ago. Thank you for making this mod.