ARK: Survival Evolved

ARK: Survival Evolved

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Capitalism Bounty Hunter
File Size
3.240 MB
Apr 4, 2017 @ 11:46am
Jan 19 @ 6:21am
25 Change Notes ( view )

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Capitalism Bounty Hunter

In 1 collection by Impulse
7 items
Stackable modular Capitalism mod that provides a complete bounty system.

ModID: 898472628
- Gus.ini settings
- Spawn Code

Install requirements
That this mod works, this one must be loaded before it:
- Capitalism Currency [ModID: 747539326]

This mod provides your server (or even your whole cluster) a complete bounty system. So you will be able to register bounties on other players (or yourself) and to claim either the reward for

This means, that registered bounties will get synchronised between all boards on a map and even between all servers of a cluster!

In ../ShooterGame/Saved/ you'll find next to the normal SavedArks folder another folder, called SaveGames. This folder will pop up as soon as you place a BountyBoard in your game. In order to establish the cross ark synchronisation you need to either symlink (for Linux) this folder to your other arks, or to keep it synchronised with a cloud drive of any kind. It is also possible to create symlinks in windows, just follow this guid[], you could even use a Link Shell Extension[] for symlinks.

How to use it?
Walk up to the board and press either E or F to open the bounty interface. There you'll find all available players that are currently logged in to this server on the left side of this UI. As soon as you select one of this players their information will be prefilled in the middle part beneath the REGISTER NEW BOUNTY title and you'll be able to type in DEAD or ALIVE bounty values (the REASON is optional). If you press ACCEPT it will check if you typed in at least one of the bounty values > 0 and if you have enough money in your inventory to pay for it. If this was successfull it tries to find an already existing ACTIVE BOUNTY entry for that player and adds up the bounty amount (And does an auto sorting - descendant order), or creates a new entry.

Active bounties can be claimed by either killing the player and collecting of implants, which can be exchanged at the BountyBoard for the bounty reward, or by dragging the player next to the board and holding him/her there for (default) 60 seconds. To claim bounties you just need to hold E pressed while looking at the board and select CLAIM BOUNTY! -> for ALIVE bounty claims you have to wait until the timer says NOW and then select CLAIM BOUNTY! a second time. Alive bounty claims become invalid if the wanted player leaves the claim range or if you wait twice the time of the initial claim while the timer shows NOW... If a player registers an ALIVE claim for a wanted player, then this player gets registered, that means only this player is able to collect the claim after the timer went down (except the previous mentioned cancel events happen).

Compatible modular mods
- Capitalism Props Table [ModID: 771279262]
- Capitalism Research Table [ModID: 775049557]
- Capitalism Admin Table [ModID: 784166441]
- Capitalism NPC Trader [ModID: 873746971]
- Capitalism Player Trader [ModID: 873749349]

Thank you very much Peachycoaster and Peoples Gaming for helping me with debugging and mod picture design! Visit their page PGRP Server Group[] for further information.

You can show your appreciation for this mod with

If you like my work and want to support further development or just to spend me a coffee please

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Popular Discussions View All (9)
Jan 16 @ 11:50pm
PINNED: Servers Running This Mod
Vocal Tune
Apr 14, 2017 @ 8:54pm
You should change your name to Impressive
Apr 14, 2017 @ 8:29am
Missing FAQ...
NebelRebell | Max
< >
Surendra Chauhan Feb 13 @ 6:18pm 
New server is starting in some hour with all Capitalism mods
Virtual_Binks Jan 2 @ 4:03pm 
im trying to run a server with bountys, arena and Event games with a money trading/buying effeciency
Virtual_Binks Jan 2 @ 4:00pm 
well to try get the board to work is a pain for some people that arnt like us
Impulse  [author] Jan 2 @ 3:54pm 
@Virtual_Binks, this mod works out of the box... you'll only need to do something if you want something special, like cross cluster syncing...
Virtual_Binks Jan 2 @ 3:03pm 
well reread it please cause its plain and simple( u have to do to much just to attach it to a game every mod iv had attachs and works with out needing to do anything)
Impulse  [author] Jan 2 @ 4:38am 
@Virtual_Binks, what do you mean by: "Will everyone have to do this if u run it for ur server?"
Virtual_Binks Jan 2 @ 1:46am 
Will everyone have to do this if u run it for ur server? and if so youve made it to complicated for people.
Crash Nov 23, 2017 @ 8:42am 
@Impulse, thanks for the response. Yeah I actually want to enable random implant turn-ins to promote more PvP, but at a lower cost than an actual bounty. I've noticed the tribemates/alliance GUS.ini which is awesome of you!
Impulse  [author] Nov 23, 2017 @ 12:49am 
@Crash, restrictions against cheating are still in place. You can't turn in your, your tribe mates' or one of your alliances' implant.
Crash Nov 22, 2017 @ 11:20pm 
Im trying to test the settings for CoinsForNonBountyImplants on Single player. I imagine it's not working cause I can't turn in my own implant, and there is no GUS.ini for that.
My question is: With that set to say 10, would players be able to turn in an implant, even without a bounty and earn gold?