12240 ratings
Electrophobia (Part 3)
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20.373 MB
Aug 17, 2012 @ 1:13am
Oct 4, 2012 @ 12:56am
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In 1 collection by Mevious
Electrophobia
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Description
Part 3 of the series of cooperative testing spheres.
http://steamcommunity.com/workshop/filedetails/?id=89736336
104 Comments
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Freeman|TR Apr 20 @ 7:20am 
your maps are just great hard sweet logic
Bro-scoe Street Mar 3 @ 9:20am 
RAAAAAAAAAAAAGE!!! But FUN!!!!!!!!!!! Nice!!!
Mos1ey Dec 2, 2013 @ 4:48am 
Really enjoyed these. Parts 1 and 2 were a little easy but felt like a nice warm up to part 3.
zPiranha`` Nov 25, 2013 @ 12:29pm 
I had to take the time to comment on this map because it's the only one so far that required my friend and I to turn our brains on and think for a while.

Electrophobia 1 & 2 were great but felt a bit short, n°3 was a lot better in term of difficulty.
We loved it!
Radish Nov 17, 2013 @ 10:46am 
After an hour and an unideal solution (involving one player dying after setting up the lasers to get orange goo in stasis, instead of using the blue goo bounce pad to get back--and using some slightly sneaky simultaneous portals from both players to extend the stasis funnel to get the dead player off the spawn platform to finish things up) the "proper" solution had us facepalming. Good fun!
[ToT]Krutor Sep 30, 2013 @ 4:27am 
we found an alternative solution in our LP (german) :D http://youtu.be/xWYgO8dk5xM
ƦɅƉ∑LIƬE Aug 14, 2013 @ 12:11pm 
great underground style I just created a new co-op map http://steamcommunity.com/sharedfiles/filedetails/?id=169478587

not hammer though
veggiebush Jul 9, 2013 @ 11:31pm 
That was tough! Really made me think nice job.
Explosive Cappuccino Jul 1, 2013 @ 10:57am 
@Bisqwit I did this as well, it seems.
SweetZombiJesus Jun 24, 2013 @ 9:10pm 
Its a good thing that "jump" sign was there, or me and my GF may have been stuck on this one for a while. As usual, your puzzles are very satisfying when completed.