The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1184 ratings
Monster Hunter for Skyrim
Category: Books, Weapons
File Size
30.491 MB
Feb 9, 2012 @ 12:52pm
Jul 18, 2013 @ 12:37am
16 Change Notes ( view )

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Monster Hunter for Skyrim

This mod adds craftable weapons from Capcoms game "Monster Hunter" into the world of Skyrim. All the weapons are completely new and user-made models with from-the-scratch made, high detailed texture.

For all you high-res-junkies who want razo-sharp textures, go here
and download the high-res-texture pack.

18.07.2013 - UPDATE:
- finally finished a new weapon: Judgement, a Greatsword
- Remove useless clutter like bone and ice crystal
- More to come (really :)

9 craftable weapons:
- Assassins Dagger
- Odyssey
- Frost Edge
- Buster Sword²
- Iron Sword²
- Carbalite Sword²
- Ravager Blade²
- Guardian Sword³
- Judgement²

²Counts as Battle Axe
³Counts as Great Sword but has Battle Axe anims

Features several so called "Infomagazines" you can find in Bethelor's General Goods in Whiterun. This is just a little Bonus.

All weapons are craftable at any forge in the category "Misc". Note that steel smithing is required.
Upgrading/Improving the weapons should work. Tested at smith at the Whiterun-gates.

Known issues:
- If NPC (Guards, Companions or whatever) pick up the Guardian Sword, they won't unsheath the sword. That's because of the way the sheath is implemented. I made it so the sheath stays on your characters back all the time.
- Some of the greatswords clip through the characters arms when blocking or in third person. There is nothing I can do against this, as much as I wish I could (same for the weird charged attack anims).
- The item description blocks the text of applied enchantments. You'll have to deal with it.

Please note that I try to keep the size of the weapons close to Monster Hunter.

747823 - Texture, edited normals maps, specular maps, shaders
cR45h - Textures
Syncing - rest (model, uv, bake, nif, collision, etc)
Sionnach - helped here and there

You are not allowed to re-release this mod somewhere else, the only placed where you can download this mod are skyrimnexus and the steam workshop. You are allowed to use the model and the texture for pure personal use but you are not allowed to release the model and texture files anywhere.
You are also not allowed to change the model, the UV or the texture. You are allowed to create a new texture from the scratch.
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Anthony_Michael_ Jan 8 @ 7:08am 
I LOVE THIS! The weapons are so awesome! No problems with the weapons at all. I even took screenshots to put on my background. Thank you a lot!
Syncing  [author] Jan 2 @ 3:16am 
You can search for the ID code like this: Enter "help "<weapon name>" 4". For example like this:
help "Ravager Blade" 4
this'll show the ID in the console
JurassicPork Jan 1 @ 7:51pm 
is there n id code i can put in the console if not then how do you obtain the weapon
Syncing  [author] Jan 1 @ 6:19am 
There are some more weapons from my bro Sionnach, you can find that one in the workshop. For armors, there's a mod that adds the models ripped from MH3 for Wii, they're low res though.
Willsportalgun Dec 31, 2015 @ 1:15pm 
I wish there were more Monster Hunter mods on the workshop, it would be awesome to have some of the armor from the games.
Syncing  [author] Dec 9, 2015 @ 3:57am 
You can find "illegal" mods online, which are models ripped from MH3, but the textures are not very good.
SalaMango Dec 8, 2015 @ 4:34pm 
hey is anybody modding in Monster Hunter Armour sets at all?
HePy LoKo Dec 5, 2015 @ 1:11pm 
Muito bom cara ^^
Syncing  [author] Oct 28, 2015 @ 1:53pm 
Hey you can simply enter for example "help Carbalite 4" into the console and it will show name and ID of items with the middle part in their name. Way more convenient
VentZero Oct 28, 2015 @ 7:35am 
what are the id codes? i wanted to do a revwiew i love monster hunter soo plz share id codes