The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Monster Hunter for Skyrim
 
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Category: Books, Weapons
File Size
Posted
Updated
30.491 MB
Feb 9, 2012 @ 12:52pm
Jul 18, 2013 @ 12:37am
16 Change Notes ( view )

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Monster Hunter for Skyrim

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Description
This mod adds craftable weapons from Capcoms game "Monster Hunter" into the world of Skyrim. All the weapons are completely new and user-made models with from-the-scratch made, high detailed texture.

For all you high-res-junkies who want razo-sharp textures, go here
http://skyrim.nexusmods.com/downloads/file.php?id=6429
and download the high-res-texture pack.

18.07.2013 - UPDATE:
----------------------------
- finally finished a new weapon: Judgement, a Greatsword
- Remove useless clutter like bone and ice crystal
- More to come (really :)

Features:
------------
9 craftable weapons:
- Assassins Dagger
- Odyssey
- Frost Edge
- Buster Sword²
- Iron Sword²
- Carbalite Sword²
- Ravager Blade²
- Guardian Sword³
- Judgement²

²Counts as Battle Axe
³Counts as Great Sword but has Battle Axe anims

Features several so called "Infomagazines" you can find in Bethelor's General Goods in Whiterun. This is just a little Bonus.

All weapons are craftable at any forge in the category "Misc". Note that steel smithing is required.
Upgrading/Improving the weapons should work. Tested at smith at the Whiterun-gates.

Known issues:
------------------
- If NPC (Guards, Companions or whatever) pick up the Guardian Sword, they won't unsheath the sword. That's because of the way the sheath is implemented. I made it so the sheath stays on your characters back all the time.
- Some of the greatswords clip through the characters arms when blocking or in third person. There is nothing I can do against this, as much as I wish I could (same for the weird charged attack anims).
- The item description blocks the text of applied enchantments. You'll have to deal with it.

Please note that I try to keep the size of the weapons close to Monster Hunter.

Credits:
----------
747823 - Texture, edited normals maps, specular maps, shaders
cR45h - Textures
Syncing - rest (model, uv, bake, nif, collision, etc)
Sionnach - helped here and there

Permissions:
----------------
You are not allowed to re-release this mod somewhere else, the only placed where you can download this mod are skyrimnexus and the steam workshop. You are allowed to use the model and the texture for pure personal use but you are not allowed to release the model and texture files anywhere.
You are also not allowed to change the model, the UV or the texture. You are allowed to create a new texture from the scratch.
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619 Comments
JAGG is BACK Jun 16 @ 2:10pm 
Might you make them stonger.... 15 points stronger.


also, make the soul eater death sythe.
thebenwoir May 21 @ 7:23am 
I have a quick question will armor be added at somepoint?
Warmachine Apr 18 @ 11:04pm 
i want the fatalis bow and kirin gunhammer
Ulkyome Mar 20 @ 12:10am 
nice weapon
knuckles2007 Oct 25, 2016 @ 11:05am 
please add this to the xbox one version on bethesda.net mod section please... :)
Raitrú Oct 22, 2016 @ 6:23am 
LetsBeGayToasters - You can search for the ID code like this: Enter "help "<weapon name>" 4". For example like this:
help "Ravager Blade" 4
this'll show the ID in the console
LetsBeGayToasters Oct 17, 2016 @ 7:51am 
Might you add in an insect glaive?
Traveler Jul 3, 2016 @ 10:35am 
Can you at least tell us what the base damage of the weapons are then?
Syncing  [author] Jul 3, 2016 @ 2:27am 
Can't say that they're actually balanced :( sorry
Traveler Jul 2, 2016 @ 6:48pm 
What's the damage of the weapons? Are they balanced with other weapons in the game?