This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Zombie Society - Dead Detective
Genre: Adventure, Puzzle
Platforms: PC, Mac
Languages: English, Italian
Players: Single-player
Apr 4 @ 12:46am
May 24 @ 8:07pm
Release date: September 2017
A point and click adventure with a unique "deaduction" system, set in a not-so-far future in which zombies have conquered the planet.
interrogate the suspects and witnesses, collect clues, combine them, and form the right (or wrong) deductions.
Solve four of the most bizarre mysteries you've ever seen!

"Zombie Society - Dead Detective" is something more than just another point and clicker!

A demo of the game, which consists of the first case, is already available on the web for free and has been received with great enthusiasm by thousands of players




Zombies have conquered the planet. They even established their own society... Which, all in all, is just as dumb and nonsensical as ours.

And crime is as rampant as ever, but worry not: private detective Margh and his partner, Ghvnn, are on the case!

And what a collection of weird cases this is!
Someone's stealing other zombies' heads and limbs, but why? A wild, living brain's been spotted just outside of town... Where is he coming from? And what is the Zombino Family up to?

Margh will have his hands full, but you can help him out.
Just don't go accusing the wrong undead guys, okay?

My name is Francesco Dell'Anna Muia, and I'm the owner and founder of Interactales since 2015.

I'm in no way a "famous" developer, but I've been making web games for more than ten years, mostly on Newgrounds - where I go by the nickname of "Muja".

I'm a writer, game designer, programmer and occasionally an artist/animator.

And I'm the guy who wants to tell you this weird, funny tale.
Would you lend me your ears and eyes?
I'll give them back to you once I'm done, I promise.

And if you want to contact me, feel free to do so on my website or any of the social platforms below:

< >
Congrats on the greenlight! Looking forward to the game.
Interactales  [author] May 24 @ 1:34am 
Thank you, and don't worry: I had to use low quality samples for the web version. That track will sound much better in the final version :)
Sushi_Rocks [GER] May 20 @ 4:13pm 
Very nice atmosphere and fitting soundtrack. Maybe some different music in the restaurant would be nice.
Interactales  [author] May 20 @ 3:22pm 
Thank you a lot, GrauerWolf! :)
GrauerWolf May 19 @ 5:21pm 
Reminds me of the good old days of gaming.
Voted for it. :)
Would love to see it on Steam.
Interactales  [author] May 8 @ 12:24am 
Thank you a lot for your nice comments, guys!

And yeah, Tiger64guy, the first one you mention might really be a bug, I'll have a look into it. As for the hat, the "trigger" is talking with the newspaper guy :)
tiger64guy May 6 @ 2:01pm 
I must say, I really enjoyed the first chapter. The case was unique and well thought out, so when I saw it was on Greenlight I came here to give my support. I look forward to playing the full game!

On a side note, I did find a bug in the first part. I'm not sure if this has already been found, but I'll post it here just in case.
I finished the flash version 6/7, and decided to do another playthrough to correct my mistake (the first question for those wondering). Since I was fairly thorough the first time, I sped through some of the dialogue. When I asked Mr. Mitsk about whether the chef was at his meeting with Heleek, I got the evidence saying both him and Meleek had confirmed the chef was there, even though I hadn't met Meleek yet. I then seemed unable to get the coins out of the hat, but I'm not really sure what the trigger for that being available is.
SilverSkull0 May 6 @ 8:40am 
I played the flash version, when I finished (6/7) I saw that I could support it on Steam Greenlight. I clicked "Yes I would buy this game" with so little hesitation, that I forgot to sign in! Then, after signing in, I spammed the button so much, I may or may not have froze my mouse.

The flash game was Amazing! Even if this one was $10000 I would still Buy it.

Keep up the good work Muja!
Interactales  [author] May 3 @ 3:01am 
Thank you a lot for your detailed review, Marceloid!
I'll try to make a game you'll enjoy from start to finish! :)
Marceloid May 1 @ 12:30pm 
Just played the demo on AG, and i'm loving it!

The storyline is well thought out and it's most remarkable feature, the "Deaductions", made time fly by!
All characters are well designed, having unique habits and stories up their sleeve, making the world and its inhabiants both original, interesting and alive (I'm sorry)!

So, what else is there to say?

- So far, i have really liked it. (I DID mention that, didn't I?)

- Gameplay is clear-coded and reminds me a lot of ME:AA Investigations

- As an achievement hunter on Steam, some titles just don't have appealing stories (for me).
Well, this one kept me awake 'till the very end

- I got a 6/7 (BRAINS! i'm such a dumby )

- Handcrafted Pixelart

All in all, i can say that ZS:DD is a very unique and lively Point'n'Click-Adventure, which can easily get a match with other popular titles.

I am looking forward to seeing it in the Steam Store!