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Goal Scorer & Tower Bridge Model - BEEMOD Enhanced Map
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Description
[There used to be a lot more here but republishing caused it to vanish :(]
This is not a test. Just a demo of some test ideas.
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Updates
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Revision 1 - Aug 15, 2012 @ 8:07pm - Original release
Revision 2 - Aug 15, 2012 @ 8:27pm - Can't remember what this changed.
Revision 3 - Aug 17, 2012 @ 9:42am - Removed unnecessary connection lines to free up the entities limit and added bridge startup "animations"
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Hints
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If you jump into the goal and move the ball to the next (non-tractor beam) button, you'll find a BEEMOD assisted model of tower bridge (You do not need BEEMOD to see it). The numbered buttons are the seconds the bridge will remain up for.
Pressing 9,6,3 within 7 seconds will keep the bridge up (until you press the unlabled button in the tower chamber).
#BEEMOD

Comment if you want to know how I made it, or have any suggestions.
3 Comments
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Geneosis Aug 22, 2012 @ 11:12am 
Nice mechanisms you have there ^^ Would be nice to see it integrated in a bigger map ;)
Raingram  [author] Aug 16, 2012 @ 5:56am 
I wasn't really going for a puzzle this time, just a demo of what can be done with the puzzle maker and BEEmod. The general idea was that the ball should be "kicked" into the "goal" by pressing one button (an idea I got from one of my failed tests), then you'd have to get in the goal and move the ball to the button that doesn't have the tractor beam (to get to the model of Tower bridge if you're interested).
I could make it more of a test if anyone wants, might be more fun that way.
chriz Aug 16, 2012 @ 3:29am 
I think there is a bug in the puzzle that you can solve it quickly, when you just bring the ball in the energy tunnel.