Arma 3
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[sp/co6] GR - 01 Iron Dragon
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
2.938 MB
Mar 28 @ 2:06am
Apr 8 @ 6:24am
3 Change Notes ( view )

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[sp/co6] GR - 01 Iron Dragon

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In 1 collection by lightspeed_aust
Original Ghost Recon in Arma 3
15 items
Description
The Ghosts must capture a rebel leader hiding out in a cave.


Required mods:
CBA3
CUP Terrains - Core
CUP Terrains - Maps
CUP Terrains - CWA 1.3.0
RHSAFRF
RHSUSAF
RHSGREF
< >
20 Comments
lightspeed_aust  [author] Apr 11 @ 2:03am 
ah I see, interesting approach :) that was the beauty of GR - do the missions anyway you like.
bardosy[HUN] Apr 10 @ 9:50pm 
Thanks for the tip. In GR I always destroyed them to go through the bridge to put the second charges at the other pilon.
lightspeed_aust  [author] Apr 10 @ 5:09am 
stealth is your friend
lightspeed_aust  [author] Apr 10 @ 5:08am 
well the mission is not to destroy the BMPs, it's to avoid them destroying you :)
bardosy[HUN] Apr 10 @ 2:20am 
I didnt read the briefing ;) but Im a mission maker too, so I thought if I were you I add a radio command and then I tried it, and voila, there was the radio command. :P
Later I read the briefing too and found out your advise.
So I could finish the mission properly.
Im pretty curious in the bridge-blowing mission how did you solve the BMPs: in orig GR they were not deadly, we could destroy them only one rocket and they cannot fire back. In arma it's a little bit more complicated. I hope I will find it out soon.
lightspeed_aust  [author] Apr 10 @ 2:14am 
I'll have a look at the soldiers not moving - thanx for letting me know.
You need to use radio command to get the Georgian out of the cave if he gets stuck - then he should follow you. :)
bardosy[HUN] Apr 9 @ 10:13pm 
I played the 2nd mission (pilot rescue) first, because that was my favorite in GR and I only wanted to test your mission making abilities (there are other GR recreates out there and most of them is too weak). And I considered, you are a great mission maker, because 2nd mission went well. So I play this 1st mission too. And it was also awesome.
Yes, the georgian guy stucked in the cave, but this is Arma, we knew it well (this is why I didnt bring the AI into the cave forst place).
And when we bring the guy back and met with enemies, they are just stand in the field: is it what you want? It was OK for me, because at the end, I just want to live... and those enemies was easy to kill, but maybe a little bit unrealistic.
lightspeed_aust  [author] Apr 5 @ 1:54am 
thanks mate!
Varanon Apr 5 @ 1:37am 
Lightspeed, here's a video of our playthrough with Comrades in Arms: https://www.youtube.com/watch?v=xiasZkEOuvs
lightspeed_aust  [author] Apr 4 @ 2:40am 
Glad you enjoyed it. I have heard that it may be a bit too easy for 6 player coop - interested in your views. Make sure you check out the collection - a lot more nostalgia to be had!