Garry's Mod

Garry's Mod

130 ratings
[V92B-W] Day of Defeat: Source
 
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Type: Weapon, Addon
File Size
Posted
Updated
26.397 MB
Mar 25, 2017 @ 1:39pm
Jul 9, 2017 @ 10:53pm
11 Change Notes ( view )

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[V92B-W] Day of Defeat: Source

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In 4 collections by Reverend Jesse V92
[V92B-W]
28 items
[V92] WWII Server Collection
104 items
[V92] WWII Client Collection
32 items
[V92] Development Client Content
27 items
Description
V92 Base, Weapon Extension, Pack, DoD:S

Day of Defeat: Source Pack SWeps

Runs on My Custom Base! Click Here!
Need Ammo? Click Here!

The options menu found under Options > V92 > Weapon Bases controls the weapon base features.
Visit the Workshop page of the base for the controls table.

Includes:
  • Mauser C96
  • Mauser Kar-98k
  • Mauser Kar-98k, Scoped
  • Walther P38
  • MP 40
  • StG 44
  • MG 42
  • Spade
  • Mark I Trench Knife
  • M1 Garand
  • M1 Carbine
  • M1A1 Thompson
  • M1903 Springfield
  • M1911 Colt .45
  • M1918A1 Browning Automatic Rifle
  • M1918A2 Browning Automatic Rifle
  • M1919A4 Browning Machine Gun
  • Mark II Fragmentation Grenade
  • M18 Smoke Grenade, Green
  • Model 24 Stielhandgranate
  • Number 39 Nebelhandgranate
  • Preset Kits

Features:
  • Fire modes where applicable
  • Custom ammo types
  • Kar-98k and M1903 have scopes
  • Melee Attack on Thompson & MP 40
  • Realistic fire rates, ranges & features
  • Proper world model collision meshes

ToDo:
  • Panzerschreck
  • M1A1 Bazooka

Valve @ DoD:S
Inaki @ C_Models
V92 @ coding, hexing, shaders, improvements for GMod use

Popular Discussions View All (1)
2
Jan 2 @ 6:43pm
Bugs
[RPPK] NinjaFaux
< >
33 Comments
Michael Afton Dec 21, 2017 @ 4:21pm 
oki
Reverend Jesse V92  [author] Dec 21, 2017 @ 4:05pm 
@kenny

See my previous two comments
Michael Afton Dec 21, 2017 @ 1:04pm 
where's the MG42
Reverend Jesse V92  [author] Dec 13, 2017 @ 12:52pm 
@gat

They will be in the next base patch, but I currently have three broken bones in my right hand so I'm not going to be on the computer for a while.
Mr. Gat Dec 13, 2017 @ 10:00am 
Can you make them to be compatible with NPC's?
Reverend Jesse V92  [author] Aug 27, 2017 @ 5:59pm 
@zoshi

The main reason is because the machine guns don't have animations for reloading when not deployed, so I have to code the deployment system before I can make them work functionally.
Zoshi Aug 27, 2017 @ 5:55pm 
Once you put those bipods and bazookas in, this will be easily tied for the best DOD:S weapon port on the workshop. I can tell you put in a lot of work polishing and bug-testing these.

The pack by Полковник has a few more weapons, but the high recoil, low accuracy, and low ammo reserves make them not very useful for combat.
joe daylight May 22, 2017 @ 8:25pm 
@V92 thanks
Reverend Jesse V92  [author] May 22, 2017 @ 1:56am 
@joe

I took it out so I could add the bipods to it and the MG 42.
joe daylight May 21, 2017 @ 6:04pm 
What happened to the M1919A4 Browning Machine Gun??? It no longer showing up in the game??