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Potion Restore Over Time
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File Size:
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0.011 MB
Aug 13, 2012 @ 8:12pm
Dec 11, 2012 @ 8:42am
4 change notes ( view )
Description
Overview
Potions that restore health, magicka or stamina will restore these stats over 15 seconds instead of having an instant effect.

>> And this works with ALL potions, including the ones you kinky alchemists craft! <<

Compatibility
Compatible with anything that don't change healing, stamina or magicka potions effect.

Check my other MOD if you want to see yourself drinking a potion whenever you use one: http://steamcommunity.com/sharedfiles/filedetails/?id=112102290

Skyrim Nexus link: http://skyrim.nexusmods.com/mods/28160
11 Comments
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Exalton Jan 26, 2013 @ 5:54am 
This mod is very misleading. :(

First the potion heal instantly like usually - then the mod removes all the healing - then it restores it over 15 seconds - but not all of it - only 80%. It also changes all alcohol effects and quest potions.

None of this is explained in the description.

This is not a correct way to add duration to potions... Sorry.

Check out Immersive Potions if you want a mod that actually adds durations to potions!
EldritchSyntax Dec 21, 2012 @ 7:50pm 
it works with ALL potions? even the ones we _kinky_ alchemists craft? what about the ones made by chefs who go on adventures with glorious walruses and infantcidal polar bears?
Twenty-One  [author] Dec 11, 2012 @ 8:52am 
All fixed. =)
Twenty-One  [author] Aug 21, 2012 @ 9:51pm 
>>That warrior from Hammerfell<< lol! That's it!
EldritchSyntax Aug 21, 2012 @ 9:44pm 
...Then you have a mod-user's nightmere on your hands. for all you know, a mod changing the files for soup could be making your dragonborn unable to shout or something absurd like that.
Twenty-One  [author] Aug 21, 2012 @ 9:43pm 
>>That warrior from Hammerfell<< Yeah... after creating some mods, I realized that it is SO MUCH safer to work the way the game was intended to. I only go for scripting when there is no other way around, since that's when bugs and compatibility issues rise... ^^
EldritchSyntax Aug 21, 2012 @ 9:39pm 
good point. Even if you could do the second one, I could only see it in named potions, not ones made by the player.
Twenty-One  [author] Aug 21, 2012 @ 9:38pm 
>> That warrior from Hammerfell << First suggestion is kind of easly implemented, the second one, well... I don't see a in-game mechanism that allows effects escalating over time. Unless it is scripted, and I am avoid scripting since it would destroy the possibility of using this with alchemy-created potions.
EldritchSyntax Aug 21, 2012 @ 9:32pm 
suggestion: typical healing potions should only heal half the health they ordinarily would, and heal the other half at a rate of 2hp every 2 seconds, or the potions should heal exponentially, healing 1 hp/second at first, then growing to a quick 14hp/second or so when nearing the potion's effect.
Twenty-One  [author] Aug 18, 2012 @ 10:43am 
Hehe! Yeah, the "issue" with these Restore Over Time MODs was that:
1) If the potions effects stack, you can spam pots to become invincible for the duration of the potions.
2) If the potions effects don't stack, you won't heal at all if you have a big Health Regen debuff.
With this one, you will get about only 5-6 seconds of "invincibility" at the cost of lots of healing pots... so I think its fair. =D