The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Tundra Tower
 
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0.614 MB
Mar 24 @ 8:02am
Apr 11 @ 8:43pm
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Tundra Tower

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Description
(Hearthfire DLC required)!

This will be the last Tower mod I do for awhile, I figured for this one I'd tone it down abit ie: no weapons/armor, no spells/skills, no portals etc. After completing this one I rekon it will be the one I'll base at mostly.

Situated along the road roughly halfway between Whiterun and Rorikstead is the Tundra Tower.

This playerhome is suited for any number of playstyles, it is compact but offers all the usual crafting and couple others unique to Hearthfire dlc.

The tower is guarded day and night by 5 Redguard warriors taking turn on watch, one of which "Zxarrel" can become your follower (also marked as marriable but not as yet tested!). The guards are all on different patrol times some of which overlap longer than others. When not patroling they will make use of the various crafting, resting and idle markers laid out around the area.

The building itself comprises of 4 sections/floors , (Ground). Planting/hatchery/apiary. (2nd). main living area/library. (3rd). Blacksmithing/armory. (Rooftop). Enchanting/Alchemy.

There is also a small amount of crafting supplies to be found within the tower along with a Blacksmithing outfit.

Follower Zxarrel comes equiped with his own Redguard weapons and armor. He has the following perks; Muffled Movement, Lightfoot and Silent roll. In addition to having your back Zxarrel can also train you to skill lvl75 in one handed weapons. If you dont want him as a follower he will simply go about being a guard! (if you cant seem to find him note; he patrols both inside and outside of tower incl. roof).

Please rate/leave comment, thank you.

My other mods: http://steamcommunity.com/profiles/76561198207084332/myworkshopfiles/?appid=72850
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16 Comments
ei idi suda Apr 18 @ 9:15am 
cyka blyad tundra +rep
orangecamo Apr 12 @ 4:13am 
Awesome, thanks again.
Vahlan  [author] Apr 11 @ 8:51pm 
Was'nt much I could do other than place in 2 wood beams side by side over tiles. The meeting point of the 2 tower sections could'nt be altered further without seriously affecting other surrounding elements. I hope this basic patchup helps, it should be less distracting now .
orangecamo Apr 11 @ 7:55am 
@Vahlan It is on the top of the exterior, the line of tiles between the enchanting and alchemy stations. Thanks for taking a look at it.
Vahlan  [author] Apr 11 @ 4:00am 
Just been in-game , sorry but I'm not seeing any flickering. Can you explain with a little more detail where exactly this is happening please?
Vahlan  [author] Apr 10 @ 10:57pm 
@orangecamo If you mean the floor that bookshelfs are on it could be because I sunk a bedroll into that floor, if you mean floor blacksmithing is on I'll have to take a look. Either way I'll see if I can fix it today.
orangecamo Apr 10 @ 9:24pm 
I really like the feel of this one, it is a tower that a young wizard can grow into :) I the floor on top is flickering a bit. Would you happen to know what might be causing it?
moorejr.arlice Apr 3 @ 5:47pm 
Now that the apiary & hatchery are functional, your mod allows an alchemy oriented player to start his game with quick and easy access to a large number of planting spaces as well as a dependable supply of three of an ingredient fish of his choice every four days. Too many house mods lack not only plantimg but a properly functioning hatchery as well. Tundra Tower is tops!
Vahlan  [author] Apr 1 @ 10:08am 
Apiary should now be visible
moorejr.arlice Mar 31 @ 9:50am 
Thanks Vahlan for fixing the hatchery. BTW I Couldn't help but notice it's resemblance to the one beneath Rorikstead Millwatch Farm, another mod I still have in my Skyrim data. As for the Apiary: Where is it now?