Team Fortress 2

Team Fortress 2

The Clementine Cache
Class: Pyro
Item Slot: Weapon
File Size
1.152 MB
Aug 12, 2012 @ 10:44pm
1 Change Note ( view )

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In 1 collection by Neonomical22
Breakfast at Saxton's
6 items
“Orange Juice is always a great way to start off the day. We found ours wasn’t Mann-ly enough though, and soon found ourselves with a juice with enough citric acid to burn a hole in your stomach. Yum yum. So what did we do? Devised a way to fill our shotgun shells with it, of course. Thus, the Clementine Cache was born. That’ll give ‘em something to wake up to.”


Team Colored

Jiggle Bones! (Fluid in reservoir)

3 LODs
Original Model: ~4400 Polys
$lod 15: 4309 Polys
$lod 30: 3728 Polys
$lod 50: 3272 Polys

Comments on the Model:
This one took a lot of time to create. The idea here is that the shotgun shells are infused with an orange juice so heavily concentrated with “citric” acid that it burns upon hit. The little tank of fluid does jiggle much like Jarate or Mad Milk as the user walks. I was trying to imply that the shell had to pass through this small reservoir, infusing the shell with said orange juice substance. The pyro doesn’t hold this completely correctly, but I got it to work as best as I could. It doesn’t replace the shotgun well, so I had to replace the Reserve Shooter. I assume this is because of the lack of an animated bit on the side of the gun as the pump is pulled.

Game Mechanic Idea:
The idea behind this particular weapon was much along the lines of Jarate or Mad Milk. A “Juice” meter would recharge over time, allowing the next shot fired, or even an alt fire, to shoot a shell infused with this juice that would cause something along the lines of a bleeding effect. There’d have to be some negative stat due to this though, whether it be a reduction in clip size, damage, or something else.