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The Audience of the Singular
 
 
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Genre: Puzzle, Music
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted
Mar 21 @ 11:48am
Description
Release date: Early access available immediately, full version in May 2017
The Audience of the Singular explores the idea of the player acting as an active participant in the creative musical process. By playing the game, the player shapes and performs a uniquely generated musical score for a virtual audience.

AOTS uses a corpus-based, machine-learning system to generate music which attempts to emulate music from video games of the 1980s and 1990s. The system generates music in real-time to accompany the player's actions. The player mixes this generated music to match the whims and wants of the audience. As the player mixes to their audience, the audience becomes more excited and grows.

The music is played by a custom-build PureData patch designed after the original NES Rioch 2A03 chip with the Konami VRC6 expansion chip.

AOTS was created as part of Cale Plut's MFA Thesis, at Simon Fraser University.

AOTS is currently in development, with a final product release aimed at mid-late May, 2017
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4 Comments
Friendly Floyd May 22 @ 3:41pm 
Interesting proof of concept, but your demo songs sounded very dissonant. Hope the procedural generation can be tweaked accordingly.
So it's kind of a rhythm game..?

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
RoX Mar 26 @ 8:03pm 
This should be a VST!
Ploofy Mar 21 @ 12:19pm 
I could totally see this be a thing! It would need more work on the procedual generation