77 ratings
Harvest More Food & Ingredients
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0.059 MB
Aug 10, 2012 @ 9:39pm
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Description
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Update 2013-05-28:
Once I get my hands on Hearthfire and Dragonborn, I will take the time to work on releasing modular plugins for all 3 official DLCs.Until then, be aware that this mod has only been fully tested with the base game.
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All direct ingredient and food sources, be they flora, statics, critters or monsters now have a chance to yield a higher amount upon harvesting/looting.

As a person that likes to roleplay an alchemist/gatherer in TES games, I find that Skyrim does not reward you enough for taking some of your adventuring time to harvest plants and hunt creatures. I'll sometime go on an harvesting binge for about an hour or so, only to come back with 20ish ingredients, which is pretty underwhelming and unrealistic. With a lot of high-level players sticking to chain fast travels between towns to get their ingredients, it seems obvious that not a whole lot of people consider harvesting to be cost-efficient and that is a missed opportunity from the game. This mod aims to fix that.

While all direct sources of food and ingredients (plants, mushrooms, crops, wildlife and a few monsters) have been modified to potentially yield more stuff based on probability, the maximum numbers were kept as realistic as possible and as such, you won't get 3 eyes from a dead sabercat or 2 snouts from a mammoth. On average, you should get around 2 items per harvest/loot but there is quite a bit of variance, so you could get only 1 item for a while or get lucky and receive more than 2!

This mod should be pretty balanced if you only harvest here and there during your adventures. However, if like me you like to go out and harvest a lot, you should probably install a mod that lowers the gold value of player-created potions because the ingredient yield will be a little high and you may make a little too much from selling your potions.

As an added bonus, clams now have a small chance to yield a pearl and spriggans will always drop at least one spriggan sap, which were unavailable in the game before.

The mod should be compatible with pretty much anything out there, as long as the flora and trees are left alone. I play-tested it for around 10 hours and everything has worked as intended so far. If you find anything that sticks out and seems wrong, let me know and I'll fix it.
28 Comments
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Amantius Aug 28, 2013 @ 2:36pm 
Greetings Erratic, i totally love your mod and used it since you created it. But what about the DLC ingridents? It would be great if you could Update this mod or make standalone-mods for the DLC's

GREAT WORK!
Kailyn Jul 11, 2013 @ 10:06pm 
I'm also not getting Goat Horns
The_Dark_Shadow Jun 15, 2013 @ 12:33am 
ty for mod now when i farm i can get profit
Kailyn Jun 10, 2013 @ 7:11pm 
FYI - I also am no longer getting Mudcrab Legs so am looking forward to your updates.
shikyokasami Jun 7, 2013 @ 3:10pm 
Btw, subbed and faved ;3
shikyokasami Jun 7, 2013 @ 3:09pm 
The only thing that bugs me is the exessive amount of gold you can collect which I think is a little op (not compared to the ingrediants which is fine cause you still gotta increase your speech and alchemy skill(s) to make a lot of gold anyway). Other than that, this mod is excellant and I hope you make more :3
[BFC] MatterMuncherLad-[Q]- May 28, 2013 @ 5:35pm 
@Mr.Erratic Good to know. Looking forward to the update. Thanks again for making this already awesome mod.
Mr.Erratic  [author] May 28, 2013 @ 5:01pm 
@MatterMuncherLad The mod was made before any Skyrim DLC came out, so it hasn't been tested with the new additions. Mudcrab Legs are new in Hearthfire and since the mod and DLC both alter the mudcrab's drop table, it is very likely there is a conflict. Once I get my hands on Hearthfire and Dragonborn, I'll make modular updates for all 3 official DLCs,
[BFC] MatterMuncherLad-[Q]- May 27, 2013 @ 8:53pm 
I'm not sure if it's the mod or not but, mud crab legs never drop any more for me. I checked my other mods and nothing else I subscrided to would effect Mudcrab drops. Has anyone else experienced this (potential) bug?
As for the mod itself, its spectacular. It makes cost effective hunting/gathering possible and allows for fun new character builds and roles that would have been far more difficult to play.
Kailyn May 12, 2013 @ 10:01am 
This works great! I couldn't believe that a huge field of flowers gave the same number as a scrawny patch by the roadside - glad to have this mod to fix that!