The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

2,563 ratings
Guard Dialogue Overhaul
File Size
1.727 MB
Aug 10, 2012 @ 1:17pm
Oct 31, 2012 @ 4:37pm
10 Change Notes ( view )

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Guard Dialogue Overhaul

More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.

This version of the Mod is for people whose game is in English. If your game is NOT in English, you should use Guard Dialogue Overhaul Lite instead. Find It here.

GDO fixes All the Skyrim Guards dialogue bugs and does much, much more.

GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.

GDO does not remove any comments from the guards’ vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.

GDO unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.

GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons.

GDO prevents guards from getting stuck in a loop where they say nothing but “What is it?”.

GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition.
If you wish to disable this feature , so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command: Set GDOExtraNPCs To 0
Once disabled, this feature will remain disabled for that character. Any new game will begin with the feature enabled.

GDO sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate. If desired, this value can be customised by use of the in-game console.
GDO holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. They are:

The default value is 50 for each of them. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables; they DO NOT need to be set to the same values. When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax.

To check the current value, use the GetGlobalValue command:
Syntax: GetGlobalValue ‘variable’
With the ‘variable’ being one of the 3 above. E.g. GetGlobalValue GDOSkillCombat

To set a new value, use the Set command:
Syntax: Set ‘variable’ To ‘value’
With the ‘variable’ being one of the 3 above and the ‘value’ being the skill level you want to set. E.g. Set GDOSkillStealth To 63

Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.


GDO is designed to be used with a Compatibility Masterfile, SPIKE.esm
Steam Workshop will not allow Masterfiles to be uploaded and Skyrim won't allow a Mod to work if it’s missing a masterfile anymore, so this version isn’t just missing SPIKE, it’s missing all the SPIKE functionality as well. So this version of GDO doesn’t work quite as well as the Version On Nexus[], but it's as close as I can get it on Steam.

Load Order:

Guard Dialogue Overhaul should be placed after any mod that alters Guard Dialogue, otherwise anywhere on the list.

GDO is COMPLETELY SAFE. You can be sure this Mod won't ever leave your game in a broken state.


This Mod has been called a "must have" in Brodual's 'Skyrim Mods Weekly #24'.

Guard Dialogue Overhaul is at 4:08, see video above.

Guard Helmets are from Here.

The better Version of Guard Dialogue Overhaul is available Here[].
Popular Discussions View All (2)
Mar 6, 2014 @ 10:52am
If I may make a suggestion...
Apr 29, 2014 @ 5:35am
Can you fix....
< >
threndor Mar 16 @ 2:53pm 
GREAT addition to my game. Lower level characters will still hear the same verbiage, but the higher levels get much more respect. Haven't heard about my 'Sweet Roll' or been called a 'Sneak Thief' since loading this mod.
Unknown Nov 10, 2017 @ 8:11pm 
You have on of these mods for specifically Jarl Balgruff's kids? So when you do something impressive they willl respect you. I am sick and tired of hearing "Another adventurer hear to lick my father's boots."
M M Oct 30, 2017 @ 9:37am 
Is this broken? Or random compatibility issue? Does not work and sometimes causes guards to spawn by the hold aka all Whiterun guards spawn by Dragonsreach each time you go to the city that's freaking weird lmao. Also have reduced NPC greetings, something broke somewhere along the line. Unsubbed haha :O
aykeem Aug 21, 2017 @ 4:41am 
This, coupled with Slightly Reduced Distance NPC Greetings, really fixes the original immersion wrecking guard dialogue. And it's lightweight and doesn't break the game. Thank you.
xSonicPlayMCx Jul 23, 2017 @ 11:51am 
Eh, I get used to it myself. No-one can alter the original voices of the Skyrim cast in any way. Too unique, special, etc. So, it's normal that there's so sound
Ser Andrew Selmy Mar 9, 2017 @ 6:25pm 
doesnt work no sound
Rhapsoradical Jan 9, 2017 @ 8:00pm 
Is this compatible with other diolague mods?
Smokerbait Dec 24, 2016 @ 9:50pm 
I downloaded this mod fairly early on in my first playthrough. As a result, I've only heard the "arrow to the knee" line once in nearly 600 hours of gameplay. I kind of regret that. Only bad thing I have to say about this mod, hahaha
Overkill Dec 16, 2016 @ 4:22pm 
I miss this mod so much in SSE :(
R_U_Sirius1 Dec 16, 2016 @ 3:05pm 
This mod is just wonderful. EVERYBODY NEEDS IT. Although complicated behind the scenes, it's subtle in gameplay.