1650 ratings
Guard Dialogue Overhaul
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1.727 MB
Aug 10, 2012 @ 1:17pm
Oct 31, 2012 @ 4:37pm
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Guard Dialogue Overhaul

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Description
More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.

This version of the Mod is for people whose game is in English. If your game is NOT in English, you should use Guard Dialogue Overhaul Lite instead. Find It here.

GDO fixes All the Skyrim Guards dialogue bugs and does much, much more.

GDO alters the effect that Skyrim Guard dialogue has on the mood of your game. Rather than annoying you, guards will enhance your experience of the game and increase your immersion in the world of Skyrim by properly recognising your actions and not making disrespectful comments to a character that they are supposed to respect.

GDO does not remove any comments from the guards’ vocabulary; they will still be just as rude and mocking to you at the start of the game as they always have. However, once your character has completed quests that earn the guards’ respect, their attitudes will begin to change, getting better and better to the point that once your character is a legend in Skyrim, they will be respectful, grateful and sometimes even nervous in your presence.

GDO unlocks much guard dialogue that was never or only very rarely used due to overly restrictive conditions in the game. This is not a bug, but rather a design choice made by the Bethesda developers that I disagree with. This means that there will be much more variety in what the guards will say than you will be used to from before GDO. Many people will never have heard some of the comments before, and others will only have heard them very rarely in limited circumstances.

GDO adds dialogue options for your character to use, once you are respected, if guards berate you for shouting or dropping weapons.

GDO prevents guards from getting stuck in a loop where they say nothing but “What is it?”.

GDO now makes some, but NOT ALL, of the guard comments available to some other NPCs who share the same voices. This is only done with those comments that could reasonably be considered to not be guard specific and is done without interfering with normal NPC dialogue at all so there’s NO possibility of conflict from this addition.
If you wish to disable this feature , so that ALL of the Guard Dialogue is ONLY spoken by Guards, use the Console command: Set GDOExtraNPCs To 0
Once disabled, this feature will remain disabled for that character. Any new game will begin with the feature enabled.

GDO sets the Skill level required before a guard will comment on your skill to 50. This is considered Adept within the game and seems appropriate. If desired, this value can be customised by use of the in-game console.
GDO holds the skill level threshold value in 3 variables, each corresponding to a particular skill category. They are:
GDOSkillCombat
GDOSkillMagic
GDOSkillStealth

The default value is 50 for each of them. If you wish to change the skill level required before guards will comment, simply change the value of the corresponding variables; they DO NOT need to be set to the same values. When using the following Console commands, ignore the inverted commas, they are present only to indicate generic field names within the syntax.

To check the current value, use the GetGlobalValue command:
Syntax: GetGlobalValue ‘variable’
With the ‘variable’ being one of the 3 above. E.g. GetGlobalValue GDOSkillCombat

To set a new value, use the Set command:
Syntax: Set ‘variable’ To ‘value’
With the ‘variable’ being one of the 3 above and the ‘value’ being the skill level you want to set. E.g. Set GDOSkillStealth To 63

Once set, the value will be preserved in your savegame and will not change for that character unless you choose to change it again. Any new game will begin with the default value of 50.

SPIKE.

GDO is designed to be used with a Compatibility Masterfile, SPIKE.esm
Steam Workshop will not allow Masterfiles to be uploaded and Skyrim won't allow a Mod to work if it’s missing a masterfile anymore, so this version isn’t just missing SPIKE, it’s missing all the SPIKE functionality as well. So this version of GDO doesn’t work quite as well as the Version On Nexus[skyrim.nexusmods.com], but it's as close as I can get it on Steam.

Load Order:

Guard Dialogue Overhaul should be placed after any mod that alters Guard Dialogue, otherwise anywhere on the list.

GDO is COMPLETELY SAFE. You can be sure this Mod won't ever leave your game in a broken state.

Enjoy.
Eck.


This Mod has been called a "must have" in Brodual's 'Skyrim Mods Weekly #24'.

Guard Dialogue Overhaul is at 4:08, see video above.


Guard Helmets are from Here.

The better Version of Guard Dialogue Overhaul is available Here[skyrim.nexusmods.com].
Popular Discussions View All (2)
2
Mar 6, 2014 @ 10:52am
If I may make a suggestion...
NinjaToad
1
Apr 29, 2014 @ 5:35am
Can you fix....
xX_MLG_fed0ra_l0rd_Xx
238 Comments
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Dr.Zero Apr 17 @ 1:59am 
can't i just use this mod with my game?
I have the game on spanish, but i dont mind at all sounds, or text in english, i understand, (didnt said i'm good, i said i understand) doesn't it works if the game is on spanish, or something else?
THE JOKER Mar 31 @ 3:04am 
lol

i know youre deeds as a member of the compainions

sounds like hes being sarcastic
sagittarius Mar 24 @ 5:47am 
This MOD is Must have like: No Blood on the Camera, No Vampiere Atack Bevor Dwanguard, Reduce Dstand greathings from NPCs, Inofficial Skyrim Patch, Inofficial Dwangurad Patch, Inofficial Dragonborn Patch, Inofficial Hearthfire Patch, Becuase : bethesda is Lacy and MODders must Fix all the Bugs.

Thanks to Eck.
sagittarius Mar 24 @ 5:41am 
In Oblivion there have been not so much "Must Have" Plugins.
With Skyrim it is Harder. This MOD is another one "Must Have",
after a Short while AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND....
"I have Hear they have open the Dawnguard again, may thats somethings for me too."
But ALL GUARDS SAY THAT : AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND again.... AAAARRRRRGGGGGGGGHHHH ! YES I KNOW IT I HEARTHAT ALL THE TIME FROM EWERY GUARD ! "THANKS" BETHESDA ! All Player are Stupid, they must Hear it Again and...
No. Really Thanks to Eck, And Honor for a better Game.
Burgunder Mar 22 @ 6:36am 
Nice
Stonefight Mar 17 @ 8:52pm 
Do you need to restart your game for this to work?
Orenus [OrioN] Mar 14 @ 1:58pm 
is this only english?
yrmama Mar 13 @ 1:17am 
I like this one. Haven't gotten any 'Thane" comments yet. Another mod that is how Skyrim should be. No crashes.
Fayde1 Mar 6 @ 10:58pm 
G'day Eck - appreciation for sharing this with us - I've been using this mod for... ages now, and it remains functional, glitch-free, and doesn't seem to mess with other mods at all. The difference it makes to Immersion is far more notable once you've been travelling around and the diversity of Guard Dialogue has a chance to sink in.
I've added this mod to my Collection (Mods That Enhanced My Early Skyrim Immersion) and definitely Rated - thanks again, many months on, still happy :)
Joker961 Feb 23 @ 3:02am 
Greatly increases immersion since the guards now don't repeat the same five or six lines of dialogue all the time. Great mod.