Tidus dies a lot (Jpcsp, FF Dissidia Duodecim)
"On popular demand, Tidus gets hacked, slashed and cut to pieces throughout this video. Disclaimer: I wasn't intentionally trying to play bad, my party was just low on health and I ended up dying a lot so it felt funnier to make a death montage. Recorded in Jpcsp r2667 with Fraps, so my fps wasn't really great (game usually runs at around 15-20 fps in battles apart from the faster running maps like Planet's Core, but Fraps takes an extra 5 fps by itself).

System specs:

AMD A8 3500M 1.5 Ghz Quad Core
AMD Radeon HD 6740G2 (6650M + 6620G Crossfire), 12.6 catalyst drivers
Windows 7 64 bit

Jpcsp settings (r2667, 64 bit, using Hyakki's launcher):

-Xmx 1280
-Xss 100 (mb)
-Xms 256 (mb)
- ResCodeCacheSize 320M
- MaxPermSize 432M
- UseSSE 99
- Garbage collector: ConcMarkSweep

Graphics settings:

Fullscreen, 1600x900 res, 4x AA

- Only GE Graphics
- Enable saving GE screen to Texture
- Enable vertex cache
- Enable shaders
- Enable VAO
- Enable dynamic shader compilation (rec. for AMD/ATI)

Other settings:

Media Engine enabled, use SonicStage to decode files
Compiler size 1000
Both memory options ticked (probably required to launch game in the first place)

Recorded with Fraps, fullscreen, resized to 1280x720"