Europa Universalis IV

Europa Universalis IV

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Total War Battle Mod
 
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0.034 MB
Mar 14, 2017 @ 2:07pm
Jan 24 @ 4:52pm
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Total War Battle Mod

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Description
This mod allows you to pause before a major battle, replicate the battle in a Total War custom battle, then have its outcome influence the battle in EU4. I've always dreamed of a game with the campaign of EU4 and the battles of Total War, and this is as close as I've seen anyone come. It is a bit crude, as you use a decision to trigger an event where you select the outcome: decisive victory, close defeat, etc. This then gives you a temporary modifier affecting damaged taken and discipline. These values are still a WIP but I've played a few campaigns and tweaked them to make a difference but not be too OP.

If people like this concept I have a few ideas to make it more accurate, as at the moment its up to the player to balance the TW battle to reflect tech, combat ability, discipline, etc. I treat each unit of infantry as one unit (I use medieval kingdoms 1212 mod) and same for cavalry, and try and use high and late period units and experience chevrons to make a balanced battle. In addition I round units the nearest half, and treat "half a unit" as a cheap militia unit. For example, a battle with 5.5 infantry on one side would be 5 solid infantry units and 1 militia. Also one can use the battle difficulty setting to reflect starting morale: very hard for low player morale vs high ai morale, and so forth. This requires a good bit of effort crafting each battle but I personally enjoy it, and I hope you do as well.

Suggested Total Wars
1356 to ~1500: Medieval Kingdoms 1212 mod (or Medieval 2)
1500-1700: Either use a Medieval 2 mod like Renisance TW or 1648, or Empire with the Colonialism 1600 mod.
1700 on: Empire or Napeleon, if using Extended Timeline then you could use Fall of the Samurai or Great War mod.

*Compatability*
Obviously not Ironman compatible. Should be compatible with most all mods, in fact it pairs quite well with the 1356 mod (https://steamcommunity.com/sharedfiles/filedetails/?id=169289951). Extended Timeline should also work.

*Note for Pdox devs or other modders*If any of you chaps read this, if you could add an on_action trigger for not just "battle_won" and "battle_lost" but say "battle_start" that would help this mod tremendously. Adding some variables to read battle status and info would be awesome. If these already exist in some way please let me know!
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137 Comments
billfried2 Jan 25 @ 6:47am 
Thanks for the quick response! Undestandable. I hope a ck2 modder comes across this and helps you :)
SpyCzech  [author] Jan 24 @ 5:15pm 
Just got it updated. I have had a lot of interest in a ck2 version but I don't think it'll come any time soon, if at all unfortunately. I am not experienced at all with CK2 modding and will be busy with studies, but if a CK2 modder wants to help me I could try.
billfried2 Jan 24 @ 12:45pm 
Great mod. I cant play it with the current update. I hope that is coming soon. What i really want to ask is if you could make this for CK2? I think attila, with AOC, and Medieval Kingdoms 1212 mod. Would make an awesome! game.
eragon3232 Jan 17 @ 3:23pm 
Is your mod compatible with MEIOU & Taxes for EU4 1.24.1 ?
GaskA1337 Dec 10, 2017 @ 11:51am 
Did you tried reinstalling eu4?
SpyCzech  [author] Dec 3, 2017 @ 12:25am 
So I have updated the mod, but I can't upload it to steam workshop. I think it is because I reinstalled windows and now it just uploads a new mod. If anyone has had this problem let me know, otherwise I'll make a new page soon.
GaskA1337 Nov 30, 2017 @ 4:47pm 
When is the new update?
MistakenForce Oct 17, 2017 @ 12:34pm 
is it compatible with ET
Trenek Sep 10, 2017 @ 10:57am 
how to download this mod?
SpyCzech  [author] Sep 7, 2017 @ 10:38pm 
Thanks lenny, it would defintely be a cool thing to add. Unfortuntely there are not that many coding hooks for stuff like that, but I'll look through it when I can.