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Killing Machine Part 8
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9.052 MB
Aug 8, 2012 @ 7:03pm
Aug 25, 2012 @ 9:00pm
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In 1 collection by Tmast98
Killing Machine
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Description
Continue your training as a killing machine...

~Difficulty: Medium-Medium Hard

~Estimated Time: 20-30 Minutes

~Notes: This map/series spoils the end of the first DLC and the end of the Co-op campaign. If you dont' want these spoiled do not play this map sereis.

~TIme Trials: Yes (90 seconds)

Start Point: Immediatley entering test chamber.

End Point: Immediatley exiting test chamber.

~Updates:

Fixed a few errors in map.

~FAQ:

Q: I can't solve the test!

A: A video walkthrough willob e avalaible shortly after launch.


Link to Part 1: http://steamcommunity.com/sharedfiles/filedetails/?id=81212529
Link to Part 2: http://steamcommunity.com/sharedfiles/filedetails/?id=80939271
Link to Part 3: http://steamcommunity.com/sharedfiles/filedetails/?id=81700963
Link to Part 4: http://steamcommunity.com/sharedfiles/filedetails/?id=82763832
Link to Part 5: http://steamcommunity.com/sharedfiles/filedetails/?id=83973252
Link to Part 6: http://steamcommunity.com/sharedfiles/filedetails/?id=85464873
Link to Part 7: http://steamcommunity.com/sharedfiles/filedetails/?id=86509999
Link to Part 9: http://steamcommunity.com/sharedfiles/filedetails/?id=94682825
42 Comments
< >
InCytE Mar 6 @ 4:42pm 
Nice map. I didn't find it the hardest of the series though. Maybe all the hours working on your other maps is paying off lol. I did have a strange bug where I was floating at the same level as the floor, but over the water. In addition to floating it was like I was sliding as well both over water and on the floor. I didn't happen all the time, I still managed to die in the water a couple of times.
wildgoosespeeder Dec 11, 2013 @ 10:23pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Very good. The only way I found to get the cube isto get lucky catching it with the funnel after covering it with blue gel. Then cover it in orange gel to make it not bounce around.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
mood3rd Dec 1, 2013 @ 3:54pm 
ps.
I just favorited this map.
mood3rd Dec 1, 2013 @ 3:53pm 
not a good map.
it's a great map :)
the puzzle had me almost giving up.
but I had the idea I was close.
so kept going & had that moment of clarity, & the solution dawned on me.
I knew early on, that if I had cleansing gel.
I could solve it.
when the idea that if I used speed gel, to do the job of cleansing gel, came to me.
I tried the gel button, hoping it would switch them back,
from speed gel, to cleansing gel (which I did not know at this point)
hurray, it worked. (maybe this should be more obvious ?
as not knowing it, is why I nearly gave up.)

great sence of satisfaction, solving this map.
best in your series, so far. (in my opinion)
no problems with anything not mentioned.
keep up the good work.
Vexza Sep 7, 2013 @ 7:28am 
Nice map :) Maps like these make wanne redo the storyline again.
apollosbeamship Aug 22, 2013 @ 8:38pm 
I got the cube the first try , then I was stumped . Good puzzle .
Bayram Aug 15, 2013 @ 2:04pm 
Thumbs up. Not hard to figure out what needs to be done. I see why dds complains of "busy work"; this map in particular needs long and patient execution. Corvin is wrong to complain that there is not enough orange gel space. He shoulddouble the space by running into and then out of a pair of portals in the back wall.
Le Petit Mort Jul 19, 2013 @ 8:51pm 
Pros:
• Piecing together what to do, and how, is a treat;
• Best technically constructed map in the set so far;

Cons:
• Getting that cube, you monster;
dds Jun 23, 2013 @ 12:11pm 
Everything in this series is basically just busywork, with constant backtracking to the beginning if you make a timing error. There's little logic. These simply aren't very good.
Corvin Jun 10, 2013 @ 2:33pm 
Good map, nice difficulty. But the exactly needed relationship between orange and blue gel in the final jump was annoying...died a lot because the ramp was too short, the elasti-gel spot was not broad enough e.g. ...