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Bugs in the System
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In 3 collections by Geneosis
Geneosis' Logic Chambers
47 items
Geneosis' Hard Chambers
23 items
Geneosis' Best Of
32 items
Description
Aperture Laboratories sincerely apologize about this chamber, we are hardly trying to fix the exit door bugs, please be patient! And do NOT try to escape, there is no other way...

Type : Logical
Difficulty : Medium/Hard

Update 1 :
- Removed some useless indicator lights
- Fixed being stuck when you don't have the Franken Cube found by Worm

Tags :
geneosis, escape, flee, sneak, portal thinking, trick, error, buggy, broken, wrong

#F4F : Rate and comment this map and I will do the same for one of your maps.
54 Comments
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mood3rd Apr 6 @ 2:31pm 
1.5 years later.
revisited map & easily lifted franken,
which would not raise, just before funel, in previous attempt-sept 2012.
got a bit disoriented & what do I do now ?
when I had the 2 frankens in the final sequence.
but seconds later, the view of the open exit door prevented frustration :)
good map / thumbs up.
please choose one map from my workshop, that you have not yet played.
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
| \_/ () May 12, 2013 @ 6:10am 
WOOOOOOW ! i wanted to make that kind of a level and name it something like "the guts of aperture" but this is PERFECT! i have no chance of making that kind of a map. adding to favourites right now.
Apollo Geef Mar 26, 2013 @ 11:10pm 
Wow! Nice complex level that actualy just requires persistence.
buff00n Mar 2, 2013 @ 3:02pm 
You're right. If I had just been a little more persistent in figuring a way back to the light bridge then I wouldn't have needed noclip. Nevermind.

Here's one idea: You could try moving the square button to the other side of the glass, making that glass a grating, and making some room in the ceiling so you can lift the cube over and onto the button. Once the button is activated a panel closes off the ceiling so you can't get it out again. That still leaves room for the player to screw himself by knocking the cube off the button and out of reach, but it should at least be more obvious that it's supposed to stay there.
Geneosis  [author] Mar 2, 2013 @ 1:58pm 
Okay I played it again, so about the first point grating may help for sure, but as you are not really stuck (you can still portal on the surface of the bridge over the angled panel) I don't know if I will change this part.
And about the second point : What I need is a wayt to "lock" the franken cube on the cube button, but doing that may change a lot the configuration of the map...
Geneosis  [author] Mar 2, 2013 @ 11:05am 
Thanks for testing ^^ I'm really proud of the little light bridge puzzles, looks simple but needs to thing a moment :p

Not sure about the first place where you noclipped, will have to replay the map to remamer exactly that part X)

I know than you can do crap in this place if you thros the cube, but don't think I could fix it easily... Will try if I update the map again ^^
buff00n Mar 1, 2013 @ 10:20pm 
I love the concept; this map is definitely unique. It took me a while to figure out just how closely you have to look. My favorite part was getting past the second light bridge barrier; that's a trick I haven't seen before.

I had to use noclip twice. The first was to go back and get a portal at the right angle on the first light bridge so I could use it to climb the shaft instead of just portalling. Maybe some grating over those portal surfaces would make it more clear that you have to keep the bridge?

The second was when I grabbed the franken cube from the ceiling and it seemed natural to just toss it in front of the second laser through the ceiling as well. It would be nice if there was some way to reset or prevent that, but it's probably not feasible.
Rain Nov 15, 2012 @ 9:17pm 
Thanks for the comment, Geneosis. I hadn't realised my maps were invisible. I'll go fix that!
Geneosis  [author] Oct 26, 2012 @ 6:36am 
Thank you ^^ I noticed that you published some maps, but they are not visible through your profile page (private profile), so I don't think people could find and play them ^^"
(unless they think about adding "/myworkshopfiles" in the URL of your profile page as I did :p)
Rain Oct 26, 2012 @ 1:37am 
I second Innocentive's comment. Excellent use of frankencubes, great concept, perfect execution. This is one of my favourite maps.