This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Mar 10, 2017 @ 12:19am
Mar 30, 2017 @ 8:14am
Release date: Fourth quater 2017
MechCorp is a turn-based tactic game with a strategic layer and rogue-like element, developed by a one man team. It can best be described as a mixed of F.T.L. and X-Com, with mechs.

In MechCorp, you are a commander of a galactic mercenary outfit, working for cold hard credits. You will be given control of squadron of battle mechs and a ship with crew. You will make the decision on every aspect of the squad including squad setup, research and production, crew management and of course what to do in all the event. It's your job to make sure that the squad are in shape to handle all the challenge coming your way and more importantly, take on various paying contracts.

Key Features:
- Explore and encounter random event in randomized world, each play-through is different
- 18 type of mechs from 3 base classes with unique class abilities.
- Customize the mechs with different weapon and item to suite your tactical need.
- No second chance, each decision is permanent, destroyed unit are permanently lost.
- Research techs and build your mechs and equipment to survive your adventure.
- Manage your crew to maximize the effectiveness of your squad.
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tC|MasterTits May 17, 2017 @ 11:31pm 
Congrats! Wooooooooooooooooooooooooooooo
Miko - Heroic Studio May 17, 2017 @ 11:03am 
Looking forward to this game. I am a huge Mech fan and hope we can get a chance to beta test this game.
ownergames Mar 24, 2017 @ 7:14am 
Looks good! Good luck with your game! :)
GoldenMik Mar 18, 2017 @ 12:25am 
it's a clone of Techwars Online game. same names of mechs, same game mechanics. vote yes from me.
k.songtan  [author] Mar 17, 2017 @ 2:41pm 
Thanks for the invitation. I'll consider it. :)
Game Development Championship Mar 17, 2017 @ 7:35am 
Reminds me of Mechwarrior!

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development! Mar 11, 2017 @ 4:25pm 
I'm already looking forward for the release :) Keep going with the good work
mhofever Mar 11, 2017 @ 2:43am 
Not been into Turn Based much lately but this looks like a solid game and feels like it deserves to be on the store.
tzubidu Mar 11, 2017 @ 2:03am 
Sorry, then its a no from me. I played FTL once and then never again because of the missing manual save and reload function. I absult can't stand the idea of permadeath in games or even put unecesary hassle to save and load like many JRPG do it.
k.songtan  [author] Mar 11, 2017 @ 1:38am 
As it's, yes. There's no manual save and reload. But it's still a work in progress, I plan to add some sort of manual save system later. You should at least be able to save and reload in a limited capacity. We'll see. :)