This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Ostriv
 
 
Favorite
Favorited
Unfavorite
Platforms: PC, Mac, Linux
Languages: English, Spanish, Ukrainian
Players: Single-player
Posted
Updated
Mar 8 @ 10:40pm
Jun 3 @ 2:13am
Recent Announcements View All (5)
Status report and closed testing announcement
Development news
  • There is a department for each branch that is headed by an advisor.
  • Advisors are being hired from educated citizens or invited from other towns.
  • Each employee has experience and personal abilities, which influence department's productivity.
  • Every department has certain amount of points, which you can distribute for various tasks.
  • To increase number of points, advisors need assistants.
  • Every new workplace requires furniture. Also paper is required for the facility to work.
  • To expand staff, you may need to build a bigger town hall building.
This way I'm trying to solve the late-game problem from which suffer most of city-building games. As the city grows, it requires more staff in town hall, hence more expenses. Besides, player's personnel management can strongly influence the development of the city, which, on my opinion, could add more strategic possibilities.

Another new concept is a mayor's time as an additional resource. This resource is spent on construction, trade agreements, new policy issues. Time resource restores as the game time goes on. To speed up restoring you'll need to hire more assistants.

Also there's a functioning city guard building now. The guards are keeping order and prevent crime, which may become a problem in bigger towns. The player can assign guards to watch a specific point or patrol arbitrary path.

Of course all of this is a subject to change as I'll test this all on practice, but the main direction is there. Later I'll probably tell about new production chains and citizens personal traits. Follow the news on Facebook and Twitter. Share your thoughts in comments below or in official subreddit: /r/OstrivGame/

Description
Release date: Late 2017
Ostriv puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.


Main features:



Create your cities, trade with neighboring towns by land or distant countries by sea, define taxes and policies, and watch as Ostriv's world reacts to your decisions in a natural way.

The game utilizes a custom engine written from scratch to allow for the most detailed simulation, including seamless seasons change, influences on environment, economy simulation, and realistic human behavior.




Every citizen is an individual who has their own motivation and set of abilities. Thus each playthrough creates a plenty of unique life stories.

Watch your people arrange their lives in your town: make families, choose jobs based on their skills, produce and sell goods to each other, and move up the social ladder.

They can also resort to violence and crime when their needs are not fulfilled.




Created solely by one man, the game keeps its style consistent with the author's vision. Inspired by Ukrainian culture, Ostriv delivers a unique Eastern European feel never shown in city-building games before.




Create your own levels, buildings, scenarios, or even develop a full-scale campaign. Share your creations with the community or download mods made by other players on the Steam Workshop.

Don't forget to subscribe for a newsletter on official website[ostrivgame.com]!
Popular Discussions View All (3)
1
Jun 17 @ 2:40pm
Motivation
NWbyNW
1
Jun 6 @ 11:10am
My common questions
AngriffKampf
< >
267 Comments
Igor_NG Jun 25 @ 4:59am 
Обана! Я б зіграв
atomik_thunder Jun 23 @ 11:40pm 
Looks nice, looking forward to this.
Lisa2900 Jun 10 @ 11:39am 
Looks good :) can't wait for this one!
molly_zero Jun 7 @ 9:04am 
I noticed in the video that you were dragging out fields as rectangles. I hope they will be like the houses, any angles allowed
Herogus3xD Jun 6 @ 12:43pm 
seems cool!
Aandreas Jun 6 @ 6:35am 
Nice work to date: Keep it up, no doubt it will be a very good city builder to play..
molly_zero Jun 6 @ 3:01am 
I think this could be the game I've been looking for ...
simonmcmenemie83 Jun 5 @ 3:28pm 
are we still going to be able to get early access/Beta to this in June or July. More thn happy to pay for a game whilst still in development (well ones like this anyway, looks shit hot).
Kawazu Jun 4 @ 2:41pm 
Taking Banished idea and pushing it beyond all my expectations... And it's on Linux :applause:
diggingforwater May 27 @ 9:21pm 
It plays on Linux.. you got my vote. Thumbs up.