RimWorld

RimWorld

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Change Dresser - A17
 
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0.505 MB
Mar 7, 2017 @ 11:49am
Aug 9, 2017 @ 11:12pm
55 Change Notes ( view )

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Change Dresser - A17

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Description
B18 version: http://steamcommunity.com/sharedfiles/filedetails/?id=1180720623
Note: There are changes to how assigning outfits work with the new version, take a look through the notes =)



Adds a dresser and wall mirror which allows a pawn to change their apparels' color, hair color, skin color, hair style, body type, head type, gender, and age (use these at your own risk).

The dresser can also store apparel.

Both the dresser and the mirror can be found in the Furniture menu.

Dresser costs to build is 40 wood/stone/metal and 40 steel.
Mirror costs to build is 20 wood/stone/metal and 20 steel.

Will work with current saves (no new game required)

Warning for those who use Humanoid Alien Races:
Only humans should use this dresser. If a non-human uses the dresser they will turn into a human (dresser's Reset does not revert them back). If this happens, the game will need to be loaded from a previous save to fix the problem.

Compatibility with Facial Stuff:
It does appear to be working though each time a modification is made to a pawn the entire dresser UI window will flicker. This appears to be due to how Facial Stuff changes the pawn's refresh.
I would recommend backing up the save before using this mod. Verify it does what you want and doesn't cause something to break. If something does break please let me know.

Apparel Items
-The dresser is a storage zone. Multiple dressers can be setup to store different apparel items if desired.
-If the dresser is destroyed, all stored apparel will be placed on the floor around where the dresser was.
-Items stored in the dresser are not included in Apparel Groups. Items placed in the dresser's storage can be selected when creating Apparel Groups and apparel can be moved from Groups to the dresser's storage.

Apparel Groups
The goal is to allow a quick and easy way to switch between two sets of apparel (worker -> soldier -> worker).
Once an apparel group is made, right clicking on the dresser will bring up "Wear <group name>". Selecting this will cause the pawn to swap out all their clothing for the clothing in the set. Right clicking the dresser again will display "Unwear <group name>". Selecting this will cause the pawn to swap out all their cloths again to the original set.
-A pawn can only wear one group at a time. So once they're wearing a set, only "Unwear" will be displayed for the set that's being worn.
-A pawn can claim another pawn's private Apparel Set via the Storage window. This is in case the original pawn dies or for some other reason the set needs to be made public or private to another pawn.
-When a pawn performs the Wear or Unwear command, the swapping of cloths is very naive. It literally just swaps the apparel assuming everything's the same. This has a benefit in that if a pawn changes an underlying apparel - like a button shirt to a t-shirt - the Unwear will still work. The drawback is if the pawn changes too many apparel items - like remove their shield or armor - the apparel set will not have that until it's re-added by the pawn manually.
-Apparel that are a part of an Apparel Group are not displayed in the dresser's storage

Change When Drafted
-There can only be one "Change when Drafted" apparel group per pawn. If a second group is marked as "Change when Drafted" for the same pawn, then the original group is unmarked but is still private to the pawn.
-The pawn will instantly change between what they were wearing to the battle gear. When undrafted they will instantly change from their battle gear to their original apparel.

Mod Settings
There are three mod settings:
-"Allow Body Change" - Checked (default) means the "Edit Body" selection will be available to pawns. Unchecked will hide the option and the window
-"Allow Gender and Age Change" - Checked (default) means on the "Edit Body" window the option to change a pawn's Age and Gender is available. Unchecked will hide these options. If "Allow Body Change" in unchecked this option will be hidden since its parent window is not accessible by a pawn.
-"Link Storage Groups to Dresser" - When Unchecked (default), storage groups behave the same as previous version of Change Dresser. When Checked, storage groups are accessible by all dressers. Also, any/all dressers are destroyed no apparel in storage groups will be dropped and if any were checked as "Change for Battle" then the pawns can still use those apparel when drafted. Once a new storage dresser is built the storage groups can be accessed again.

Manage Apparel
This is a new action button accessed by left clicking on a dresser. Clciking on this button will open the Dresser's window and allow you to see what apparel is stored in the dresser and remove any items. From this window you can also view and modify any storage groups that are stored in the dressers. If the "Link Storage Groups to Dresser" option is unchecked, every storage group can be modified from any dresser with this button.


Ludeon Threadt: https://ludeon.com/forums/index.php?topic=30973.0

GitHub: https://github.com/KiameV/rimworld-changedresser

Direct Download: https://github.com/KiameV/rimworld-changedresser/releases/download/20170809/ChangeDresser.zip


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Translators
Feel free to use either github or contact me directly (either here by friending me or Ludeon Studios forums) to discuss or give me the translation file. I will add your name/username and a thanks in the mod's description for your assistance.

Thank you translators!
Vaniat for adding Chinese Simplified and Traditional
Proxyer for adding Japanese
Ɲơɴɑɱɛ for adding German
Gidreess for adding Russian
Boundir for adding French

Most recent updates:
Aug 9, 2017
-Hats are now hidden while a pawn is using the Change Dresser or Change Mirror and in the Change Hair screen.
-Added new color picker sliders for RGB+HSL. Since this is not as user friendly it's disabled by default. To turn it on go to Mod Settings->Change Dresser and check "Use RGB + HSL Sliders".

Aug 8, 2017
-Male hair that is shared between both genders should now be listed.
-Added a new way to select hair using a list of hairs. Mouse over to see the preview. Click to select.
To revert back to the old way with the <- [Selection] -> there's a Mod Setting to change back.
Popular Discussions View All (1)
2
Aug 7, 2017 @ 1:46pm
"Use At Your Own Risk"
Davadin
< >
311 Comments
Zephyr Feb 15 @ 12:41am 
Might consider subscribing to this once the bugs are worked out and facial stuff compatibility is in place, for now it'll be in my favorites so I can check in on it to see. wanna change some of my captured and recruited pawns look.
Xion Jan 24 @ 6:41am 
I don't know what i'm doing wrong but i'm about to uninstall this, i sent a colonist with armor vest and helmet to a Item Stash quest and when she got there and undrafted her to haul the stuff and her armor disappeared, drafted her again and there was no armor.
Kiame Vivacity  [author] Jan 13 @ 9:57am 
???
B18 version is linked in the description http://steamcommunity.com/sharedfiles/filedetails/?id=1180720623
Patrick Jan 12 @ 10:49pm 
update!!! great idea
Kiame Vivacity  [author] Dec 31, 2017 @ 9:22pm 
Facial hair is currently not supported
von_schtirlitz Dec 31, 2017 @ 6:50pm 
Any way to change facial hair style/color?
Kiame Vivacity  [author] Dec 19, 2017 @ 6:58am 
not with this mod
Weedspagon Dec 18, 2017 @ 11:15pm 
Is it possible to schedule people to change into certain outfits at certain times of day?
Kiame Vivacity  [author] Dec 18, 2017 @ 12:50pm 
Thanks for the info. I did manage to break it with my last update. It's fixed now
XelNigma Dec 18, 2017 @ 6:22am 
ah, didnt notice the wrong page. But yes the mod im using if for a18. and I had a modified "every thing" outfit that didnt have any armor items, and then a soldier outfit that had all the normal clothing plus helmets, vests and the like. While the pawns are in the main colony map it works fine. It only seems to cause an issue once they hit the road.

I just created a test game to test it. And sure enough on the first try my solo pawn whent off, camped right outside my colony on the world map and arrived with no clothing only the helmet and vest that I had in my change dresser, ontop of that toggling draft on and off deleted the other helmets and vests I had in there as well until there was nothing left to pull. Seems the issue is the games unable to return items to the changer from a different map but can pull form it.