Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Builders Improvements Mod (BIM)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
6.715 KB
Mar 6, 2017 @ 3:05am
Sep 25, 2022 @ 1:11pm
15 Change Notes ( view )

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Builders Improvements Mod (BIM)

Description
Builders Improvements Mod (BIM)

Description

Builders Improvements Mod (BIM) increases the build charges of the builders and they can build roads.

BIM is already integrated within Units Improvements Mod (UIM).

If you already use UIM, then you don't need to install this mod.

I released this mod, that the players who only want the builders improvements can use this mod without UIM.

The AI uses the same values. I created a tutorial which you can use to customize BIM to your wishes.


Compatibility

- compatible with the current official game version and all DLCs
- compatible with all languages
- fully save game compatible after starting a new game
- compatible with all other mods which do not change the same values


Changes of the builders

- The build charges of the builders have been increased from 3 to 6
- Builders can build roads and railroads. Only one unit can manually build roads and railroads and it was the Military Engineer in vanilla.


Installation on Steam

1. Subscribe to BIM on Steam

2. Start Civilization 6

3. Go into the submenu "Additional Content" and check if Builders Improvements Mod (BIM) is activated.

4. Start a new game

Unfortunately it is not possible to add mods to an ongoing game. If you start a new game with BIM and I will update later BIM, then these changes will be recognized by the save game.


Tutorial - How to customize BIM

1. Open the Steam Mods Installation Folder of BIM

C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\878151038

2. Open the file BIM_Builders.xml with a text editor. This file can be edited with the normal Windows Text Editor.

I recommend to use Notepad ++ [notepad-plus-plus.org] as it displays the code extensively.

3. Below is an example how to change the build charges of the builders

4. Save the file

5. Launch CIVILIZATION 6 and activate Builders Improvements Mod (BIM)

Example how to change the build charges of the builders

<Update>
<Where UnitType="UNIT_BUILDER"/>
<Set BuildCharges="6"/>
</Update>

Builders can build roads

Only one unit can manually build roads and railroads and it was the Military Engineer in vanilla = UnitType="UNIT_MILITARY_ENGINEER"

<Update>
<Where RouteType="ROUTE_ANCIENT_ROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>
<Update>
<Where RouteType="ROUTE_MEDIEVAL_ROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>
<Update>
<Where RouteType="ROUTE_INDUSTRIAL_ROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>
<Update>
<Where RouteType="ROUTE_MODERN_ROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>
<Update>
<Where RouteType="ROUTE_RAILROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>

Credits

BIM is free for everyone and you can take any entries for your own mods. Please just inform me and give credits in your mod.

Verzione - Thanks a lot for creating the logo.

Thanks a lot to Firaxis for the awesome Civilization series.
Firaxis[www.firaxis.com]

Thanks a lot to the moderators of Civfantatics and to the modders for all their work.
https://www.civfanatics.com

Thanks a lot to the moderators of Civforum and to the modders for all their work.
https://www.civforum.de


Swiss Halberdier's Links

Units Improvements Mod (UIM)
Roads Improvements Mod (RIM)
Builders Improvements Mod (BIM)

UIM German Forum on Civforum.de
https://www.civforum.de/showthread.php?101943

Steam Workshop Contributions

Enjoy BIM
Swiss Halberdier
87 Comments
Swiss Halberdier  [author] Dec 19, 2023 @ 3:07am 
@Keatran
Basically it does still work. It does just say unsupported because the game files have been updated.
[HAWT]Keatran_MNB Dec 18, 2023 @ 4:21am 
Any chance you can update it so it does not say it's unsupported in the latest version of the game please?
Swiss Halberdier  [author] Sep 25, 2022 @ 1:12pm 
Builders Improvements Mod (BIM)

I updated BIM to the latest patch. BIM is fully compatible with the new patch and all DLCs.

Enjoy BIM
Swiss Halberdier
GetsLifted Jul 5, 2022 @ 2:30pm 
ty
Swiss Halberdier  [author] Jul 2, 2022 @ 8:46am 
@Lifted
No like this it wouldn't work. Just edit the mod itself to your preferred value * as how many build charges all builders should have for all factions.

<Update>
<Where UnitType="UNIT_BUILDER"/>
<Set BuildCharges="*"/>
</Update>

Yes probably the special Civs that have +2 build charges have it in their faction traits, but I don't know where they are stored.
GetsLifted Jun 25, 2022 @ 1:47am 
Could I code it so it would be ' Set BuildCharges="Buildcharges+4" ', so that whatever value the current buildcharges are when a builder is created, it just has 4 charges added to the current variable value? Wondering for balance with the civ that has +2 builder charges, or does that civ just have a line of code adding it's +2?
Swiss Halberdier  [author] Sep 8, 2020 @ 11:53am 
If there are problems with building the railroads, then please check if you meet these requirements from the base game:

Technology: Steam Power
Resource: Iron and Coal
That Feel When Sep 8, 2020 @ 1:45am 
Thanks :lunar2019piginablanket:
Swiss Halberdier  [author] Sep 8, 2020 @ 1:44am 
I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
http://steamcommunity.com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] Jun 7, 2020 @ 10:50am 
@Snafu
Yeah no problem and as Civ 6 has now so many DLCs, rulesets and modes it's hard to make it compatible to all :-D