Arma 3
32 ratings
MRB Voice Stop
 
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Data Type: Mod
Mod Type: Character, Sound
File Size
Posted
Updated
0.467 MB
Mar 4 @ 1:19pm
Mar 4 @ 2:23pm
2 Change Notes ( view )

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MRB Voice Stop

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Description
This addon fully disables the AI radio protocols in ArmA 3

Why?
-Coop players don´t need constant chatter.
-Turning down the audio->radio slider will have you miss out on the most fun custom radio messages.
-AI´s act more promptly due to the absence of chatter they need to blurp out before commiting to an action.
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Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!


Link to official forum topic[forums.bistudio.com]



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16 Comments
burns  [author] Aug 22 @ 4:22am 
That´d be a huge amount of work, finding what you want inbetween thousands of lines of config mumbo jumbo. The simple solution was and still is nulling them all. Or going the script way, but again, huuuge amount of work.
Talos Aug 21 @ 3:10pm 
How about choosing what sounds to stop? Like i want them to spot contacts but not to hear that they are moving or engaging
JaithWraith Jul 26 @ 8:27am 
Love this mod. It is a must-have in the group I play with. It is especially nice because the player has to spot the enemy... it won't just call out contacts for you. :) Great work!
Squid Jul 2 @ 3:05pm 
Why do so many people rate this poorly? I fucking can't stand the voices and chatter.
burns  [author] Apr 3 @ 1:59pm 
Again impossible without scripting. It´d need an algorythm checking for "sidetext" each number of frames, i.e. yet another performance bottleneck, plus I´m still no scripter. If there was any feasible way to bump up playability w/o dragging the whole framework down i´m sure someone else would´ve done it already :D
Jety Wawoo Mar 30 @ 3:57pm 
I want the voices still there but the delay for following orders and whatnot removed.
Because Puppy Mar 14 @ 1:20pm 
Finally got around to testing it. It WORKS... kind of. The AI is still audible for their random callouts by the clients on my server, but the server host himself (me) hears nobody at all. So my buddies kept going "AUDIO, LEFT" and I'm like "huh?" So not sure that I'll keep using it for that reason, BUT I do like the expedience for squad controls. Very cool. Thank you!
burns  [author] Mar 7 @ 1:21pm 
Sure, pls share your insights
Because Puppy Mar 7 @ 12:10pm 
Ooooh. I shall try it next time I'm hosting for my team (I guess I'm not a true "server," maybe misspoke. I just host from in-game and people join in on me). If you'd like I'll leave a comment with my results.
burns  [author] Mar 7 @ 12:01pm 
You could try if it makes a difference! I´m just guessing the delays are only there for a client in the first place because a server does´nt need graphics or audio output - e.g. the same reason why you would´nt need to put a weapon replacement on a server. But honestly I dont know :D