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Vampire Lord Mass Necromancy
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Category: Magic
File Size:
Posted:
0.004 MB
Aug 6, 2012 @ 9:44am
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Description
This mod changes the raise dead spell for Vampire Lord's. The changes are as follows:

-Raised level cap of reanimation to 125, so basically anything
-Spell now has an area effect of 150 feet
-It will raise all the undead within that range, for one minute
-Spell cost gone up to compensate for changes, now 200 instead of 50



The spell now is meant to be used as quick support during combat. The undead do not last very long, so they are useless as companions. The point is to make the Vampire Lord feel more like the master of death (being immortal, undead and all). This makes fighting large groups of mobs more easy, as you can whittle away some of their forces, and then raise a bunch of them to help you fight.

However, for this mod to work, you must get the perk called "Vampire Necromancy", it is in the Vampire Lord perk tree, you can see it in the images. Without this perk, you cannot raise multiple undead, and will probably be limited to one or two instead.



Compatibility:
Incompatible with anything that changes the Vampire Lord's raise dead spell, and incompatible with anything that changes the Vampire Lord's perk tree (ask me for compatibility patches!).

Also avaliable on the Nexus: http://skyrim.nexusmods.com/mods/21824/
39 Comments
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Teofel Jan 19 @ 12:37pm 
Can someone make it compatible with soy's vampire perks?
Miraak II May 18, 2013 @ 8:14pm 
ok thx
Petya  [author] May 18, 2013 @ 10:31am 
@The Emperor

It should be compatable... Just load that mod after mines, and add in my perk via console by typing in the console: help "vampire necromancy"

And type: player.addperk xxxx
where xxxx represents the code you got when you searched for vampire necromancy
Miraak II May 16, 2013 @ 7:05am 
is it combatible with royal bloodline mod
NorseEngineer Apr 8, 2013 @ 10:40am 
hmm perhaps you should talk with the one making the royal bloodline mod, to merge them, or do something so that ppl can get your nice addtion without breaking game immersion.
Petya  [author] Dec 21, 2012 @ 5:00pm 
@Chenzi

Glad you like it.
JewKiller666 Dec 21, 2012 @ 3:56pm 
you sir/ma'am have given me another good reason to play skyrim again and thats what i will do

good day
Kothvos Oct 13, 2012 @ 12:34pm 
yeah but some people want to become a vampire lord and they dont have dawnguard so they dont know -.-
Petya  [author] Oct 8, 2012 @ 11:40am 
@millernwc+drewgirl

I mean, it's kind of obvious. Vampire Lord's are introduced in Dawnguard, this mod is for Vampire Lords, ergo: it's for Dawnguard.
Kothvos Oct 6, 2012 @ 9:22pm 
but umm can u list in the name like dawnguard -.-