151 ratings
In 3 collections by Geneosis
Geneosis' Logic Chambers
47 items
Geneosis' Misc. Chambers
28 items
Geneosis' Medium Chambers
35 items
Parallel Universe DX42, Orders Report 14586 :
We have discovered a strange flying ships in the plains around Aperture Testing Center. One of them is stealing the Franken Cubes of our farm! And the other seems to be the amiral spaceship...
You, test subject, have been chosen to infiltrate the flying saucer, break his protections and bring to us some samples of its technology. After that if you could find a way to enter the main ship, we will give you more instructions.

Type : Logical/Landscape
Difficulty : Medium

Note : This map took me so many time to compile because after bypassing the item limit, I was stuck because of the "brush model" limit -_- So all I could do to fix that was to remove almost all the decorations on the ships... Really sorry about that ^^"

Tags :
geneosis, alien, stranger, extraterrestrian, sneak, search, explore

#F4F : Rate and comment this map and I will do the same for one of your maps.
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Geneosis  [author] Mar 30, 2013 @ 4:53am 
Hem I suppose the idea was to force the player to take all the cubes before he try to exit ^^ Also it helps to destroy the turrets ;)
Apollo Geef Mar 28, 2013 @ 9:57pm 
the one above the UFO
Geneosis  [author] Mar 28, 2013 @ 5:57pm 
@Apollo Geef : The top fizzler? You mean the one with the laser fields close to the exit?
Apollo Geef Mar 26, 2013 @ 10:17pm 
Neat map. It took me a while to realize how to work the last franken into place. I'm curious what the top fizzler was for though?
Reiman Dec 15, 2012 @ 12:51pm 
Very very nice level design! And a good riddle for the Frankens :) I thought I stuck!
Love the interior of the UFO, wish, I could have taken out all turrets ;) #F4F
Geneosis  [author] Nov 5, 2012 @ 8:28am 
Thanks all for playing and feedback ^^

@Leo : Sorry about the "still alive turrets" problems X) I though that putting the turrets into the blue funnel so that they will be destroyed by the fizzler may be more obvious ^^"
And about the white surface around the exit, the idea was that you need to deactivate the lasers first then use the funnel to go close to the grid and shoot your portals... But maybe you skipped that part ^^"
›› ╚℮Ѳ ‹‹ Nov 4, 2012 @ 12:48pm 
That looked freaking imposant and the poor frankens were sucked by the aliens lol. By invading the UFO and fight its owners... I died about 30times? thats soooo mean, that downkicked turrets can move into a funnel because of their recoil and then reactivates inside the funnel and shoots you down from above! After that fight it took me really long to find the last step. Why do you hide the portable faces near the exit like that? Or was it not intended to move up with the blue funnel and shoot a portal through the laser walls?^^ Anyways a big thumbs up for the idea!

My new map :] http://steamcommunity.com/sharedfiles/filedetails/?id=105851352
mood3rd Sep 20, 2012 @ 9:30am 
looks fantastic
nearly gave up trying to find what to do next.
got there in the end.
thumbs up on looks alone.
Geneosis  [author] Sep 1, 2012 @ 2:50am 
Well when I said i removed the "deco" it was in fact the exterior of the ships : I placed stairs everywhere on it where there is a 1 square height difference :p
UnableRogue™ Aug 31, 2012 @ 3:24pm 
Loved this one too. Having no decorations didn't matter. The walls being plain black would be what I would expect the inside of a hostile UFO to look like. Good work Master Map Maker :)