This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Spy DNA
 
 
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Genre: Strategy, RPG, Shooter
Platforms: PC
Languages: English, German, Russian
Players: Single-player
Posted
Updated
Mar 3 @ 10:52pm
Mar 17 @ 9:50am
Recent Announcements View All (1)
Thank you for your votes!
Description
Release date: Fall 2017
Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation on procedurally-generated maps.

The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced super-spies with unique talents.

When the genetic enhancement research is stolen from the lab, it is the player's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of opponents, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

How we’re different
Our goal is to bring a new level of intensity to gameplay by creating a believable and realistic world.

We started by creating a combat system that feels as much as real combat as possible.

Weapons behave like in the real world.

We’ve created a physics-based model of the weapons. The projectiles lose damage and armor penetration over distance as you would expect.

Accuracy.

The most important thing in a firefight is figuring out what you hit when you shoot. We built a virtual firing range for the developers to use to dial in the accuracy. We even dug up a bunch of shooting records and guidelines from the real world to use as benchmarks for our virtual weapons.

Armor works as it does in reality.

In real life armor is rated for the type of bullets it STOPS. Buy a piece of armor, get hit with a round it’s rated for, and you’ll end up with nothing worse than a (bad) bruise. However, if the bullet isn’t stopped, it’s still going to hurt, a lot.

Getting shot, stabbed, blown up, or set on fire are Really Bad Things™.

It’s far better to avoid them than to try to “tank” them.

What's next?

Shy Snake, the two-person team developing Spy DNA, are already working on the Early Access version, slated to release in Q2 2017. The team's immediate focus is on getting the game through Steam Greenlight to be ready to distribute the Early Access release.

The full release of Spy DNA is slated for Fall 2017 and will be localized into Russian and German.

Want to try it today? Download Alpha Demo of Spy DNA on IndieDB: http://www.indiedb.com/games/spy-dna/news/spy-dna-alpha-demo-now-available
Popular Discussions View All (2)
1
Mar 4 @ 9:20pm
The teasers
glamspam10
0
Mar 4 @ 6:04pm
Let us know what you think about Spy DNA
Shy Snake
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25 Comments
Shy Snake  [author] Mar 10 @ 12:16pm 
Thank you "Game Development Championship" -- I'm filling out the application right now! Your contest looks very interesting, and we'd love to be part of it.
Damn, this has potential to be awesome.

However, I wouldn't count too much on Valve helping you with the pricing. Having released one game on Steam myself, I don't really remember getting any input from Valve about it... Then again, I didn't them directly.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at www.thegdwc.com .

Good luck with the development!
Shy Snake  [author] Mar 6 @ 11:12am 
Hey sharknadokiller, we really can't answer this question, as Valve are very clear on the fact that they will play a large role in setting the price. Since this is our first game, we'll be relying on Valve's expertise to price the game:
http://www.steampowered.com/steamworks/FAQ.php

Quote:
3. Who sets the price for my game on Steam?
Pricing is very title specific, and we've got a lot of data and experience to help you decide on what the best price is for your title. We'll work with you to figure out pricing.
sharknadokiller Mar 5 @ 6:03pm 
okay, then. so how much would you choose for the price, if valve lets you choose your price tag?
Chals Mar 5 @ 12:03pm 
Me encantan los juegos tipo xcom.. así q todo mi apoyo para seguir adelante cuando n el proyecto
Dishwalla Mar 4 @ 10:16pm 
voted
Shy Snake  [author] Mar 4 @ 9:10pm 
Hey guys, I've just added a longer capture that shows uninterrupted gameplay. It covers character creation, the base, and one mission. Let me know if you'd like to see any other aspect of gameplay, I can record and upload.
its a mess honestly if this game was worth arround 1,2€ maybe worth but higher than that is just a ripoff
Shy Snake  [author] Mar 4 @ 8:03pm 
Hey MDZhB, I didn't know this was such a triggering issue. Since this account was specifically created for our game, I was just accepting friend requests from any Steam user. I don't intend to spam, or buy votes, or do anything of that kind. So I removed the promoter "friend" since it seems to cast a wrong light on our campaign. We want our game to succeed on its own merit.
MDZhB Mar 4 @ 7:18pm 
Sorry, if you've got Greenlight boosters on your friends list, it's an automatice "no thanks"