The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Abandoned Monastery
Category: Houses
File Size
0.099 MB
Aug 6, 2012 @ 4:48am
1 Change Note ( view )

Subscribe to download
Abandoned Monastery

Tis mod is currently in the process of being updated by magic.gloves and will be released both here and on the Nexus site when ready.

Thanks magic.gloves!!

This is a simple house mod born of a desire for a simple yet imposing residence, nothing gaudy or ridiculous within these 4 walls!

The Abandoned Monastery occupies only EXTERIOR cells, meaning there is no loading as you transition from inside to outside.


The Monastery consists of a modest courtyard and single large room, with stairs up to a half length second level.

The courtyard is pretty bare bones except for a number of archey targets and training dummies.

The main hall contains a single non respawn chest under the stairs a sermon area with a shrine to Mara.

Upstairs you will find 4 simple beds, an enchanter and alchemy station.

There is a map marker but the Navmesh is incomplete so companions may have issues (but who need them you're in a monastery, right?)

Location is just to the South East of Half Moon Mill, North side of the road, at the lake's edge.


If anyone would like to add to or improve on what i've put together, feel free, just credit me please!

If someone wants to put a key to the front door and hide it somewhere or put it up for sale that would be awesome too.

I hope you guys find something here you like, i'm happy to hear feedback.


Incompatible with:
- Hunter's Lake House

Possible issues:
- Possible Navmesh issues due to incomplete Navmesh
- Overlapping textures on the wooden pillars in the courtyard
- Some torches may go flying but i think i've got them all to ignore Havok and respawn.
- Some wierd indoor weather may occur due to the fact that there is no interior cells
< >
JPtheSpeccy Dec 8, 2015 @ 7:38am 
will you beast ;'D
Williamdunn12  [author] May 19, 2014 @ 11:33pm 
Yes you can add me as a contributor if you want it should be done in a few months but I really can't be sure on how long it will take
plainoldandrew  [author] May 19, 2014 @ 7:52pm 
Wow, thanks magic.gloves! Would it be easier for me to add you as a contributor?
Williamdunn12  [author] May 19, 2014 @ 2:02pm 
I can sort out the lighting, navmesh , make it buyable and make an interior cell and more so subscribers you won't be disappointed I would like to thank the author for letting me update this so I will keep on informing you on how it is getting on
plainoldandrew  [author] May 18, 2014 @ 4:57pm 
Sure! if you can solve the crappy lighting etc that would be great. If you could drop a link in the comments here when you re-upload I'd really appreciate that too.

Have fun!
Williamdunn12  [author] May 18, 2014 @ 11:29am 
could i update this???????? and then re upload it plainoldandrew
plainoldandrew  [author] Mar 8, 2013 @ 1:51am 
Wow, haven't really payed this much attention lately!

Apologies to subscribers about the wierd lighting and the crazy torches! If i get a bit of time i might revisit this but i'm hoping to concentrate on my Mordheim mod for now.
plainoldandrew  [author] Aug 18, 2012 @ 6:50pm 
@fpigerre: thanks for that, description changed
fpigerre Aug 18, 2012 @ 5:54pm 
This mod is absolutely incompatible with Hunter's Lake House!!! Just saying so that @plainoldandrew can put it in the description!
plainoldandrew  [author] Aug 16, 2012 @ 6:07am 
Oops! So it is. Title changed and i'll change it in game when i get a chance.