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WarMage
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Mar 3 @ 1:45pm
Mar 13 @ 6:57am
Description
WarMage is an indie strategy game with a fantasy setting.

Summon your army, build and expand your kingdom then fight against orcs, bandits, lizardmen and draconians. Be careful because each enemy has different skills and abilities and to win you have to know their weaknesses.
Your heroes are different too so their team composition is the key to victory.
In WarMage sometimes you may encounter enemies who will require a new approach. Having a single team is not enough, you will find many heroes useful in different ways. Some units can be deployed behind the enemy, some can summon monsters in combat, and some will cast a spell that makes others faster.
Expanding your kindom is important because you can use the gained land to build farms. Grain can be used to feed your troops and the excess can be sold.
The lower level heroes can be placed in the Training Halls to gain experience or can be placed in the mines to gain gold even when you are offline.
If you find a tough opponent you may build a Watchtower and attack it with ballistas from afar to weaken it before the attack.

Try the text adventure and send a single adventurer to the underground tunnels.
Collect XP and epic items from there while you are away from the computer.
In the dungeons the adventure will depend on your hero’s abilities. For example if you see in the journal that the hero always fails at climbing walls you can replace him with someone with more Dexterity. If you see that he always gets killed in battle you may replace him with someone with better equipment and higher level.

Features
• Various heroes and creatures with unique skills
• Quick auto combat battles where formation is the key to victory
• Adventure mini-game where you can collect equipment and use it at the battles
• Battle against an AI player who will build, fight, and equip artifacts just like you
• Build walls and settlements to contain the spread of enemy area

Planned features
• Hot-seat and online coop and pvp multiplayer game modes
• Endless mode where your army will fight through hundreds of enemies
• Improved resource management, crafting

Note:
• At the creation of WarMage I used assets from the open-source game Battle for Wesnoth legally and with permission.
• WarMage is already available on Android.

Battle for Wesnoth: https://www.wesnoth.org/
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23 Comments
MTR Oct 3 @ 1:52pm 
TACTICS ORGE GAMEPLAY NICE
Maksim May 28 @ 1:11pm 
Yes, I agree that the game will be sold on Steam
Lizard Wizard Studio  [author] Mar 13 @ 6:58am 
Good idea I added a Battle for Wesnoth link to the description.
Legend Mar 11 @ 9:52am 
Yea I check it out your probobly fine ^.^
You could have put a wesnoth link in for a bit of fair promotion though.
Lizard Wizard Studio  [author] Mar 11 @ 8:24am 
Legend: you can't steal something that is free. Wesnoth is open-source but I have permission from them, too. So I would say they shared it with me. But not only me, many other developers are using their graphics.
Here is the official Battle for Wesnoth forum if you do not believe me:
https://forums.wesnoth.org/viewtopic.php?f=13&t=44720#p604289

Tusoalsob:
"So you have more the feel of telling a General what he shoud do"
Exaclty! I planned to have a "Retreat" button and some spells that would turn the tide of battle when used at the right moment. The idea is to choose the composition of the army, prepare everything and then enjoy the results. And when the battle takes too long you do not have to assign every single soldier commands for 10 rounds just decide when to cast spells or when to retreat.

Soon I will have a demo version that will be playable in web browser. I think this will be ready next week.
Legend Mar 10 @ 1:53pm 
Stolen it all from westnoth have you?
Tusoalsob Mar 9 @ 10:01am 
Yes when you are intrested in good strategy mechaniks realy give westnoth a try, but make you own game with your own mechaniks. The Battels look like they choud be fun with mutsh planing on how to set up the army. So you have more the feel of telling a General what he shoud do and not the perfect command ofer eath unit likt in RTS.
Lizard Wizard Studio  [author] Mar 7 @ 1:30am 
Tusoalsob: yes there are already some nice combat mechanics in the game:
- casters can be interrupted if attacked while casting
- archers cannot shoot at close range
- big strong but slow units can be stopped by the blob summoner lizard shaman by shooting a blob on them

To be honest I did not play much Wesnoth :) Only started the tutorial there. I want to make a game that uses graphics and sounds from Wesnoth but the gameplay is different. But if you say that the strategic gameplay is good then I will check it.
Tusoalsob Mar 6 @ 10:28am 
Looks intresting, the combat system choud be the winner in the game when you can make it a bit deepe so you can try out many differen units combinations anf tactics.

With you knowing battle of Westnoth it can become even better when you can emulate the deep strategies of that game and the units sstats.
Lizard Wizard Studio  [author] Mar 6 @ 1:38am 
If anyone wants to play this for free then I can give demo versions to beta testers. All you have to do is give me feedback and reports bugs. Message me if you are interested.