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Railgunners
 
 
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Platforms: PC, Linux
Players: Single-player
Posted
Updated
Mar 3, 2017 @ 11:56am
Oct 12, 2017 @ 6:54pm

View Railgunners in the store

Store page
Description
Release date: end of 2017 or at the beggining of 2018
Railgunners is a story driven shooter, in a mix of shmup and runner genre, following a progress system similar to "you must build a boat".
Fight your way through hundreds of enemy ships, and help humanity fight back against the alien invasion!

There are 3 playable characters to choose from, each one with a unique experimental ship,
armed with powerful guns and special abilities!

To accomplish you mission you will need to smash into one the main reactors of the alien
mothership, responsible for raising a energy shield, that can only be trespassed using materials with a special frequency which your ship are made of.

The gameplay follows a simple but challenging cycle. At the start of each round your ship will be shot through a giant Railgun, and you will have a go against the enemy forces, the thing is, the technology necessary to use the ships consumes way too much energy, and it will be slowly depleted until you are either shot down, or your energy ends, that will mark the end of the round and you will be teleported back to the base. Once you are back, you can spend the DATA point that are accumulated through your fights against the invaders, making both the Railgun and your ship stronger, so you can last longer until you finally reach your missions objective.


Features:

- 3 playable characters with unique balancing and skills

- 5 plus stages, each one with a challenging boss blocking your passage

- Procedural enemy placement, it’s not enough to mimic your past movements, learn to read
the enemy and act accordingly

- Defeated bosses and certain upgrades reached will unlock the beats of the story

- Challenging gameplay, be ready to sharpen your reflexes!

We are also launching a greenlight campaign, and getting ready to release a public demo

so you can get a taste of the gameplay, and intend to release the game late this year or
at the start of the next one.Be sure to follow us in our social media, to keep up with our progress

Twitter:
Our studios page - @expgamestudios
Programmer - @canoi12
Art - @filipebrizolara
Music - @DanielFelipePTA
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43 Comments
GeeAyanami Mar 28, 2017 @ 8:13pm 
Jogo de navinhaaaaaaa! uhuuuul!
bananaPI Mar 24, 2017 @ 1:21pm 
AWESOME :steamhappy:
Lennon Mar 10, 2017 @ 1:35pm 
NICE!:bbtgem:
Gabe Fern Mar 9, 2017 @ 8:52pm 
Awesome looking Shmup!
Totally want to see it further developed, the graphic look great and seem very fun and enjoyable, plus the fact that I miss good indie horizontal shmups nowadays!
Keep it up! Totally upvoted!
Murilo Cesar Gnadt Mar 8, 2017 @ 6:29pm 
Great work there, Upvoted.
atabiszewski Mar 7, 2017 @ 11:43pm 
Upvoted!
JimRenato Mar 7, 2017 @ 6:34pm 
Upvoted! Very Good!
Vurahn Mar 6, 2017 @ 1:08am 
Sexy. But the gameplay is basic fare, and there doesnt seem to be much variety in backgrounds.

It's a sexy Zero Wing with no environments to weave around. No for now, but not a bad start by any means.
Smert Mar 5, 2017 @ 3:35pm 
Look! A great bullet hell game! ·u·
Expresso Studios  [author] Mar 4, 2017 @ 4:50pm 
@FerrousBueller thanks for your comment! reitereting on what out programmer @Canoi said, currently there are over 15 enemy types planned, and we hope to add more, each one is being design to feel unique, both in appearence and in attack pattern, unfortunitely we cant show them all yet since only the first two stages of the game are fully playable, as for the bosses there are 5 fully designed (and maybe we will have a few more surprises) you can see 3 of them in the gifs and photos, and you can find more of them on my twitter @filipebrizolara , i am the artist of the game so most of the assets updates are uploaded through my account