This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Stones of the Ancients
Platforms: PC
Languages: English, German
Players: Single-player
Mar 9 @ 8:41pm
Jun 13 @ 8:37am
Recent Announcements View All (1)
Progress of the game
Stones of the Ancients is an old school fantasy role-playing game / dungeon crawler, inspired by classic games like the Bards Tale series.

- Party based gameplay with up to 6 characters
- D20 system
- 5 different races and 10 different classes
- 17 skills which can be trained from Novice to Grandmaster
- 4 magic user classes with more than 50 different spells

The adventure begins in the city of Briar Glen, which has been cursed by an evil wizard and now is doomed to live in fear and darkness. Most people either have left the city or were slaughtered by the creatures unleashed. Others felt victim to the curse making them an instrument of the evil.
Your party has to explore the city and several dungeons to defeat evil and break the curse.
You will proceed by looking for clues, solving puzzles and getting stronger to survive.

Movement is grid based and there is an Automap for every location. The world map is used for traveling in realtime and to search for hidden places and dungeons.
Gameplay will not be strictly linear, you are free to explore the map. However, many places are locked or guarded until you find a clue or the strength to proceed.
Most of the buildings in the city are deserted or obsessed by monsters and can be searched for loot and secrets.

The combat system is turned based and only the first row is able to perform melee attacks. Characters in the second row have to budge up if the frontman dies, revealing themselves to melee attacks. Positions can be changed during combat, but there always has to be someone in the front line for the second row spot.
Every party member has an Auto Combat option, which repeats the last action or looks for a better one.
Encounters are random most of the time and the only place for saving is the tavern.

Magic System
Magic users can choose from two different classes in the beginning and switch to another class, as soon as they have reached the third spell level in at least one class. Once a mage has changed his class, he will start again at the first spell level of the new class and won't be able to return to or advance further in his old class.

Magician: uses magic to affect physical objects like enchanting a weapon or making armor stronger
Conjurer: deals in the physical creation and manifestation of real things like fire, light or healing
Sorcerer: manipulates the mind of enemies in order to create powerful illusions
Wizard: dedicated to the summoning and binding of supernatural creatures. To become a Wizard, a spellcasting character must have reached the third spell level in at least two other classes.

The game is already in a playable state but isn't finished yet, projected release date is Q4/17.
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Tyler Durden Jul 17 @ 10:09pm 
The combat is somewhat similar to Lords of Xulima, but I love this style. I love all the race and class options and, of course, the ability to make your own characters. I will definitely be buying this game if and when it is released. Cheers!
Whitefishgames  [author] Jun 21 @ 2:50am 
It will be released on steam when it's finished, but there is still a lot of work to be done.
dugalm Jun 20 @ 6:14pm 
what will happen to this game?
Whitefishgames  [author] Jun 13 @ 2:13pm 
Thanks again to everyone for supporting the game.
bambaladam Jun 4 @ 12:13pm 
I hope the game will not be abandoned
Maksim May 28 @ 1:17pm 
Yes, I agree that the game will be sold on Steam
ⓉⒽⒾⒶⓁ May 8 @ 11:07pm 
Looks very nice. Has a very nice Neverwinter Nights feel to it. Upvoted.
Firstgen Studio May 8 @ 6:50pm 
Upvoted! :)
Whitefishgames  [author] May 1 @ 7:13am 
@World Slayer Team: The story will be revealed by finding clues and trying things out, Character development in general is based on classic D&D rules. Yes, some dialoges still have to be adapted to the Gui skin.
rfdshir May 1 @ 4:53am