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Stones of the Ancients
Platforms: PC
Languages: English, German
Players: Single-player
Mar 9 @ 8:41pm
Apr 12 @ 4:35am

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Stones of the Ancients is an old school fantasy role-playing game / dungeon crawler, inspired by classic games like the Bards Tale series.

- Party based gameplay with up to 6 characters
- D20 system
- 5 different races and 10 different classes
- 17 skills which can be trained from Novice to Grandmaster
- 4 magic user classes with more than 50 different spells

The adventure begins in the city of Briar Glen, which has been cursed by an evil wizard and now is doomed to live in fear and darkness. Most people either have left the city or were slaughtered by the creatures unleashed. Others felt victim to the curse making them an instrument of the evil.
Your party has to explore the city and several dungeons to defeat evil and break the curse.
You will proceed by looking for clues, solving puzzles and getting stronger to survive.

Movement is grid based and there is an Automap for every location. The world map is used for traveling in realtime and to search for hidden places and dungeons.
Gameplay will not be strictly linear, you are free to explore the map. However, many places are locked or guarded until you find a clue or the strength to proceed.
Most of the buildings in the city are deserted or obsessed by monsters and can be searched for loot and secrets.

The combat system is turned based and only the first row is able to perform melee attacks. Characters in the second row have to budge up if the frontman dies, revealing themselves to melee attacks. Positions can be changed during combat, but there always has to be someone in the front line for the second row spot.
Every party member has an Auto Combat option, which repeats the last action or looks for a better one.
Encounters are random most of the time and the only place for saving is the tavern.

Magic System
Magic users can choose from two different classes in the beginning and switch to another class, as soon as they have reached the third spell level in at least one class. Once a mage has changed his class, he will start again at the first spell level of the new class and won't be able to return to or advance further in his old class.

Magician: uses magic to affect physical objects like enchanting a weapon or making armor stronger
Conjurer: deals in the physical creation and manifestation of real things like fire, light or healing
Sorcerer: manipulates the mind of enemies in order to create powerful illusions
Wizard: dedicated to the summoning and binding of supernatural creatures. To become a Wizard, a spellcasting character must have reached the third spell level in at least two other classes.

The game is already in a playable state but isn't finished yet, projected release date is Q4/17.
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Thial May 8 @ 11:07pm 
Looks very nice. Has a very nice Neverwinter Nights feel to it. Upvoted.
Firstgen Studio May 8 @ 6:50pm 
Upvoted! :)
Whitefishgames  [author] May 1 @ 7:13am 
@World Slayer Team: The story will be revealed by finding clues and trying things out, Character development in general is based on classic D&D rules. Yes, some dialoges still have to be adapted to the Gui skin.
rfdshir May 1 @ 4:53am 
Wolod May 1 @ 1:48am 
Reminds me of Wizardry. Upvoted.
World Slayer Team Apr 30 @ 6:08am 
This looks like good old first-person-party RPGs. It has the right feel, but in the current state requires a lot of polishing work (with interfaces especially!). I've upvoted, but I'd like to know how you did a role playing part, the plot and characters. That's what important in those games. If you have a demo, I'll check it) Good luck anyway!
Panv Apr 29 @ 10:16am 
Nice Upvoted :)
Kloki Apr 29 @ 8:15am 
calyks Apr 29 @ 7:25am 
love a good fantasy game, looking forward to see it evolve
parkchaung Apr 26 @ 9:07am